The OGRE Open-Source 3D Graphics Engine Is Working On Vulkan Support

Written by Michael Larabel in Vulkan on 7 November 2019 at 09:52 PM EST. 1 Comment
VULKAN
The OGRE open-source 3D graphics engine that is used by many games as well as different simulation / educational / interactive / visualization software is working on enabling Vulkan API support.

OGRE supports a wide range of platforms from Linux to Windows and all major mobile platforms as well as EmScripten-enabled web browsers while the newest work for broadening the 3D high-performance graphics support is to enable use of the high performance, cross-platform Vulkan graphics API.

OGRE developers are working on Vulkan support but at this point it's in the very early stages and for now on Linux with X11 and just select drivers. At this stage shaders aren't even working, but the basic infrastructure is in place.

More details on this early Vulkan work for the OGRE graphics engine can be found via ogre3d.org.
Related News
About The Author
Michael Larabel

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

Popular News This Week