Intel Mesa Driver Boosts Valve's Dota 2 Performance
In the latest code hitting the mainline Mesa Git tree is an Intel Mesa DRI driver improvement that can provide for significant performance improvements with Valve's popular Dota 2 online battle arena game.
The commit that appeared in Mesa Git master last night ahead of Mesa 10.0 is a change to try to avoid GPU stalls when calling the glBufferSubData() function. Eric Anholt of Intel's Open-Source Technology Center who did this commit had noted, "On DOTA2, framerate on dota2-de1.dem in windowed mode on my laptop improves by 7.69854% +/- 0.909163% (n=3). In a microbenchmark hitting this code path (wall time of piglit vbo-subdata-many), runtime decreases from 0.8 to 0.05 seconds."
About an eight percent performance improvement for Dota 2 on the open-source Intel Linux graphics driver will certainly be appreciated by many Steam Linux gamers. This driver performance optimization happened via this Git commit.
The commit that appeared in Mesa Git master last night ahead of Mesa 10.0 is a change to try to avoid GPU stalls when calling the glBufferSubData() function. Eric Anholt of Intel's Open-Source Technology Center who did this commit had noted, "On DOTA2, framerate on dota2-de1.dem in windowed mode on my laptop improves by 7.69854% +/- 0.909163% (n=3). In a microbenchmark hitting this code path (wall time of piglit vbo-subdata-many), runtime decreases from 0.8 to 0.05 seconds."
About an eight percent performance improvement for Dota 2 on the open-source Intel Linux graphics driver will certainly be appreciated by many Steam Linux gamers. This driver performance optimization happened via this Git commit.
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