Originally posted by bittwiddler
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Apple Announces A New 3D API, OpenGL Competitor: Metal
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Originally posted by rikkinho View Postafter Steve Jobs dead apple loose their mine wth things, first was their maps software, now this? who next? they will put amd cpu in their mac laptops? lol
Beyond that Metal is a good idea and most likely will be used by game engine builders and not the general programming public.
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Originally posted by peppercats View Postlol, osx gaming is dead if they drop opengl support. Nobody is going to use a proprietary API to support <1% of the user base.
Got a good chuckle out of this with my fellow game/graphics engine dev friends. Even ios is a joke compared to android now, >90% of my game sales came from android so I stopped supporting ios devices because it's a waste of time.
Apple should have done this when they had the clear advantage over android a few years back before they became 5% market share in the mobile space.
Both use OpenGL. Nvidia is heavily invested in OGL and has proven that it doesn't have the overhead AMD/Microsoft claim it has if used properly(e.g, arb_buffer_storage with persistent mapping)
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Originally posted by _SXX_ View PostApple aren't dumb. They not going to drop OpenGL support anytime soon. This API needed for iOS vendor lock-in.
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Originally posted by Dukenukemx View PostIt's not in any of those companies interests to go after their own API. Intel especially since graphics aren't their thing. Apple on the other hand has a lot of good reasons to make their own API. And frankly, they could pull it off. Unless OpenGL 5 is such a blunder that even Linux developers begin to use Direct3D in Linux.
But more likely it's to get developers locked into iOS. Too many are jumping ship for Android. If we're lucky then they'll do more damage to themselves then any good.
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Originally posted by scottishduck View PostApp revenue on iOS is many times larger than Android and has been since iOS began.
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Originally posted by Anarchy View PostDoesn't matter. The graph is pointless because it quotes one Apple dollar versus Android completely disregarding the fact that Android has ten times (or more) more users worldwide. The graph might be more applicable to the US, where number of ios users is close to the Android users, but nowadays nobody releases only for the US.
p.s. also note that advertising revenues (first row) are almost the same on android and ios. The vast majority of apps are have ads inside.
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