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  • Originally posted by oibaf View Post
    I prefer avoiding adding patches that make the packages diverging from upstream unless really necessary. Best you should ask on the bug about the status of the patch.
    OK, thank you.

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    • Originally posted by oibaf View Post
      I prefer avoiding adding patches that make the packages diverging from upstream unless really necessary. Best you should ask on the bug about the status of the patch.
      Isn't a broken vdpau+vaapi necessary enough?
      ## VGA ##
      AMD: X1950XTX, HD3870, HD5870
      Intel: GMA45, HD3000 (Core i5 2500K)

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      • Hi! I've noticed LLVM 3.6 finally here. Which is great news for AMD GPUs users like me.

        However it looks like if you've did something wrong. After perfrorming upgrade I'm getting errors like this:
        cannot open file /usr/lib/clc/[name-of-my-GPU].bc - no such file or directory.

        It appears that now package libclc-r600 from your repo only contains .bc files for old VLIW based GPUs but totally lacks any .bc files for GCN-based GPUs. As far as I understand now I have all code generation for my GCN GPU screwed, right? Am I missing something? Or is it some bug?

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        • Originally posted by darkbasic View Post
          Isn't a broken vdpau+vaapi necessary enough?
          Since this is broken for everyone, not only for this PPA, it should be applied upstream so that everyone could benefit .

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          • Originally posted by SystemCrasher View Post
            Hi! I've noticed LLVM 3.6 finally here. Which is great news for AMD GPUs users like me.

            However it looks like if you've did something wrong. After perfrorming upgrade I'm getting errors like this:
            cannot open file /usr/lib/clc/[name-of-my-GPU].bc - no such file or directory.

            It appears that now package libclc-r600 from your repo only contains .bc files for old VLIW based GPUs but totally lacks any .bc files for GCN-based GPUs. As far as I understand now I have all code generation for my GCN GPU screwed, right? Am I missing something? Or is it some bug?
            Thanks for reporting, it should be fixed now .

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            • Guys is someone experiencing low fps in Dota2 settings?

              I'm building my own Mesa, ddx, xserver and drm but my config is based on oibaf repository, a little bit tuned because I only need radeonSI.

              I can't figure out why in settings and menus it runs at about 10FPS while when I start a match frames jump to 30FPS (luckly).

              I'm sure back in November I can run at about 60FPS in settings (but lower than now in game, so it's still an improvement).

              Comment


              • Originally posted by lorenzoz View Post
                Guys is someone experiencing low fps in Dota2 settings?

                I'm building my own Mesa, ddx, xserver and drm but my config is based on oibaf repository, a little bit tuned because I only need radeonSI.

                I can't figure out why in settings and menus it runs at about 10FPS while when I start a match frames jump to 30FPS (luckly).

                I'm sure back in November I can run at about 60FPS in settings (but lower than now in game, so it's still an improvement).
                Are you sure the hardware acceleration is enabled in your system? Run this command, if you see "VMware" then you are running the software renderer:
                Code:
                $ glxinfo | grep render
                If not, I think you should submit a bug report.
                IIRC, Mesa 10.5 had a performance problem, but I can't remember more info...

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                • Originally posted by asdfblah View Post
                  Are you sure the hardware acceleration is enabled in your system? Run this command, if you see "VMware" then you are running the software renderer:
                  Code:
                  $ glxinfo | grep render
                  If not, I think you should submit a bug report.
                  IIRC, Mesa 10.5 had a performance problem, but I can't remember more info...
                  Sure I'm running on Gallium.
                  Code:
                  $ glxinfo | grep render
                  direct rendering: Yes
                  ...
                  OpenGL renderer string: Gallium 0.4 on AMD PITCAIRN
                  ...
                  I've already opened a bug but I want to be sure it's not my fault in configuring Mesa.

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                  • Are you can build oibaf/graphics-drivers with d3dadapter9 included? iXit repo has many regressions against master.

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                    • Originally posted by commiethebeastie View Post
                      Are you can build oibaf/graphics-drivers with d3dadapter9 included? iXit repo has many regressions against master.
                      I include gallium nine both in the main PPA, which tracks mesa master, and this one following ixit master:
                      https://launchpad.net/~oibaf/+archiv.../gallium-nine/

                      Choose your flavour

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