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Linux Foundation Launches Open 3D Foundation, Amazon Lumberyard Spun As Open 3D Engine

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  • #41
    so many complains, people forget one of biggest devs of linux right now is MS

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    • #42
      Originally posted by alcalde View Post

      If it didn't support Linux, there's no reason for the LINUX Foundation to back it in the first place. Once it supported Linux, THEN it would make more sense for the Linux Foundation to back it.
      You are claiming that Linux foundation should only support a project after the work has already been done instead of enabling the work to happen in the first place. That's short sighted.

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      • #43
        Originally posted by sandy8925

        Not going to do a large amount of free work for some big company to take advantage of. They can pay us to make those changes.

        If I can fork it and release under a LGPLv3 license, I'd probably add the support there. Otherwise, no.
        Given that it is open source software, any work done (which won't be that large since it is already work in progress) would be something everybody can take advantage of. Besides that LGPLv3 doesn't prevent cloud companies from taking the code and running it as a service with modifications that they don't have to share. Might as well as stick to the existing license at that point.

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        • #44
          Originally posted by andre30correia View Post
          so many complains, people forget one of biggest devs of linux right now is MS
          What M$ does with Linux only benefits Azure and other M$ stuff so far...

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          • #45
            Originally posted by sandy8925
            If I can fork it and release under a LGPLv3 license, I'd probably add the support there. Otherwise, no.
            You need to own the copyright to release it under a different license.

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            • #46
              Originally posted by sandy8925
              It's the fact that the Linux foundation is promoting something (currently) Windows exclusive,
              It's not. Their FAQ says:

              "Lumberyard currently supports PC, Xbox One, PlayStation 4, iOS (iPhone 5S+ and iOS 7.0+), and Android (Nexus 5 and equivalents with support for OpenGL 3.0+). Lumberyard also supports dedicated servers on Windows and Linux. Additional support for MacOS is coming soon. Please note that Sony and Microsoft only permit developers who have passed their screening process to develop games for their console platforms."



              Originally posted by sandy8925
              likely to have multiple caveats in terms of copyright and licenses, likely to have a bunch of patents making it unusable for FOSS projects - that's the problem.
              Why are you inventing problems? Do you think the Linux Foundation would've taken it on, if Amazon were going to hold back patents on it? And they said it's to be licensed under Apache 2.0 license and "unencumbered by commercial terms".

              Originally posted by sandy8925
              If it has all of those problems, no reason the Linux Foundation should be spending time and money on it, they can go do that with some other "open" game development foundation that's not really open.
              Except it doesn't. How about finding real things to complain about, instead of imagining them?

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              • #47
                Originally posted by Danielsan View Post

                What M$ does with Linux only benefits Azure and other M$ stuff so far...
                This is incorrect. Just a couple of quick examples: Microsoft employs one of the Linux kernel stable release co-maintainers and created/supports the machine learning system that is used to pick which patches end up in stable in the first place. They recently hired a large team including the creator of Python for major Python performance improvements. They work across many open source projects these days.

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                • #48
                  Originally posted by Quackdoc View Post
                  Godot IMO has far more potential than this new engine does. Don't get me wrong, always glad to see proprietary licensing becoming open licensing, but IMO anyvody considering an actually Open game engine. should think about godot, while it's still missing some major features. (IE. Vulkan). it is also increadibly flexible. as seen by some madlads making a full VR window manager using it and wlroots.

                  and while not great now (but still good), I think it has the most potential longterm
                  Juan has clearly stated the purpose of Godot and it is far from being an AAA photorrealistic engine for hughe projects. I see space for both, if they really support Linux as should be.

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                  • #49
                    Originally posted by d3coder View Post

                    Which open source license does CryEngine use?
                    It is "open source" but not open source compatibile: https://github.com/CRYTEK/CRYENGINE/...ase/LICENSE.md

                    CryEngine still charges royalties: "5% Royalty - Your first 5K € / $ of annual revenue per project is royalty free."

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                    • #50
                      Originally posted by Jabberwocky View Post

                      It is "open source" but not open source compatibile: https://github.com/CRYTEK/CRYENGINE/...ase/LICENSE.md

                      CryEngine still charges royalties: "5% Royalty - Your first 5K € / $ of annual revenue per project is royalty free."
                      The name for this is "Source-available License". Another notorious source-available engine is Unreal.
                      Last edited by evasb; 07 July 2021, 08:38 PM.

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