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Linux Foundation Launches Open 3D Foundation, Amazon Lumberyard Spun As Open 3D Engine

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  • evasb
    replied
    Originally posted by coder View Post
    Just like Apache Foundation should support only Apache and things dependent on it, no?
    Interesting...

    Linux Foundation should be a foundation that hosts dead projects? Already begun with Servo. If Linux foundation's future is bright like Apache foundation's present, I don't think anyone should be happy about this.

    Leave a comment:


  • Danielsan
    replied
    Originally posted by RahulSundaram View Post

    This is incorrect. Just a couple of quick examples: Microsoft employs one of the Linux kernel stable release co-maintainers and created/supports the machine learning system that is used to pick which patches end up in stable in the first place. They recently hired a large team including the creator of Python for major Python performance improvements. They work across many open source projects these days.
    Ah sure the M$ PR Guy...

    None of those information say what actually M$ does that benefit anything but M$.

    And yes a lot of people are still sad for M$ embracing Python...

    Leave a comment:


  • coder
    replied
    Originally posted by alcalde View Post
    Yes, the Linux Foundation should only support LINUX SOFTWARE; that's somewhat axiomatic, no?
    Just like Apache Foundation should support only Apache and things dependent on it, no?

    There will come a day when Linux is no longer very relevant to the computing world, yet there's no reason the organization Linus built couldn't handle other software projects in a similar way.

    I think 3D engines have become one of the more fundamental building blocks, in the software landscape. Behind the kernel and web browsers, they're possibly one of the biggest, widely-used software modules that most people interact with on a routine basis. There's substantial value in this software being free and open source, and I say that without even predicating it on Linux support.

    As OBWANDO said in post #35:

    The reason (Linux support) isn't complete is because we felt it was better to get this out into the community and have people build upon it, rather than delaying and trying to make the perfect release in open source.

    There is Linux support, but it has not been completed. The plan is to get Linux up with Vulkan support running the full editor. Right now two groups have been working on getting all of the underlying elements squared away to pave the road for this next step.

    For Linux building, you can start here: https://o3de.org/docs/user-guide/platforms/linux/ (no need for windows or VS to build core).

    We would love to have some people help accelerate the Linux development.
    Discord is very active here: https://discord.gg/xNb2q4SJKJ

    Originally posted by alcalde View Post
    As it stands now, though, the Linux Foundation is lending its support to open source code that doesn't run on Linux, which is insane.
    The value in software is derived from where people use it. Even if it had 1st class Linux support today, the reality is that most people don't use 3D engines on Linux (unless we're counting Android, which they already do support). You have to meet users where they are. Maybe pave a nice path to where you want them to be, but if you aren't providing what users need, then you aren't relevant and will probably not gain the traction to have an influence in the ways you desire.

    Originally posted by alcalde View Post
    That's the province of an organization such as FSF, not the Linux Foundation.
    The FSF won't touch anything that's not (L)GPL, and that's not a suitable license for a software component looking to serve both the open source and commercial markets. Plus, why should the FSF own all free software outside of the Linux kernel? Who decided that?

    Check out some of their other projects:

    Leave a comment:


  • RahulSundaram
    replied
    Originally posted by alcalde View Post

    Yes, the Linux Foundation should only support LINUX SOFTWARE; that's somewhat axiomatic, no?
    It should support whatever the members want it to support. That's how a trade association works. After you understand that, a cursory glance at the status of the software would show it is possible to run this in Linux, for example, here is a script to build it in Linux if you actually care about that:

    Describe the bug Current documentation and README describe only Windows build instructions making some of us spend lots of time figuring out how to even start building under Linux. As I guess some ...


    https://github.com/o3de/o3de/labels/platform%2Flinux is some more info you can read up on.

    It is not that hard to understand why supporting a AAA engine available under an open source license makes obvious sense.


    Leave a comment:


  • RahulSundaram
    replied
    Originally posted by alcalde View Post

    Linus Torvalds is a machine learning system?!?!!?!?!?
    Linus doesn't handle the stable release series at all. The information on how a stable release series is created is all public and you can read about it readily in many places. Here is one https://lwn.net/Articles/764647/ for you to get started

    Leave a comment:


  • alcalde
    replied
    Originally posted by RahulSundaram View Post

    This is incorrect. Just a couple of quick examples: Microsoft employs one of the Linux kernel stable release co-maintainers and created/supports the machine learning system that is used to pick which patches end up in stable in the first place. T
    Linus Torvalds is a machine learning system?!?!!?!?!?

    Leave a comment:


  • alcalde
    replied
    Originally posted by RahulSundaram View Post

    You are claiming that Linux foundation should only support a project after the work has already been done instead of enabling the work to happen in the first place. That's short sighted.
    Yes, the Linux Foundation should only support LINUX SOFTWARE; that's somewhat axiomatic, no? The Linux Foundation has said nothing about "enabling" work to be done on Linux support for this open source software. Whether the Linux Foundation supported it or not, anyone could contribute Linux support code to it. As it stands now, though, the Linux Foundation is lending its support to open source code that doesn't run on Linux, which is insane. That's the province of an organization such as FSF, not the Linux Foundation. The Linux Foundation hasn't said anything about what, if anything, they plan to do to get this software to support Linux or offered any explanation for their involvement with this in the first place, which makes some sort of grand plan rather unlikely.

    Leave a comment:


  • evasb
    replied
    Originally posted by Jabberwocky View Post

    It is "open source" but not open source compatibile: https://github.com/CRYTEK/CRYENGINE/...ase/LICENSE.md

    CryEngine still charges royalties: "5% Royalty - Your first 5K € / $ of annual revenue per project is royalty free."
    The name for this is "Source-available License". Another notorious source-available engine is Unreal.
    Last edited by evasb; 07 July 2021, 08:38 PM.

    Leave a comment:


  • Jabberwocky
    replied
    Originally posted by d3coder View Post

    Which open source license does CryEngine use?
    It is "open source" but not open source compatibile: https://github.com/CRYTEK/CRYENGINE/...ase/LICENSE.md

    CryEngine still charges royalties: "5% Royalty - Your first 5K € / $ of annual revenue per project is royalty free."

    Leave a comment:


  • rogerdv
    replied
    Originally posted by Quackdoc View Post
    Godot IMO has far more potential than this new engine does. Don't get me wrong, always glad to see proprietary licensing becoming open licensing, but IMO anyvody considering an actually Open game engine. should think about godot, while it's still missing some major features. (IE. Vulkan). it is also increadibly flexible. as seen by some madlads making a full VR window manager using it and wlroots.

    and while not great now (but still good), I think it has the most potential longterm
    Juan has clearly stated the purpose of Godot and it is far from being an AAA photorrealistic engine for hughe projects. I see space for both, if they really support Linux as should be.

    Leave a comment:

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