Originally posted by me262
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I read the entire thread (all 69 pages of it) and I dont see specific mention of these titles, would they be possibilities?
Race Driver (either the current title or one of the older ones, GoG is selling at least one of the RD titles now). Plus, a port of Race Driver would likely allow a port of other racing games on the same engine (i.e. that Rally game)
Universe At War by Petroglyph. Their other title is a Star Wars game and given that Lucas wont give you the time of day unless you have a huge team of people and big bucks, I dont see that working. But UAW may be possible depending on how friendly SEGA (or more specifically their PC publishing arm) are towards efforts like this.
Rollercoaster Tycoon (RCT3 with both expansion packs and supporting the vast range of unofficial user-created content thats out there would be nice). I know Chris Sawyer invented the series and that the third in the series was made by Frontier Developments. No clue who currently owns the rights to the series or the code/assets.
Myst series (Myst/Riven). Published by Red Orb and developed by Cyan. Apparently the first one was the best selling PC game of all time until The Sims came along. May not be possible to port because of the heavy use of QuickTime video clips for most of the game though.
Supreme Commander. Unlike earlier GPG games, this one was published by THQ (so as far as I know, Microsoft has no rights or say on it)
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Originally posted by jonwil View PostI read the entire thread (all 69 pages of it) and I dont see specific mention of these titles, would they be possibilities?
Race Driver (either the current title or one of the older ones, GoG is selling at least one of the RD titles now). Plus, a port of Race Driver would likely allow a port of other racing games on the same engine (i.e. that Rally game)
Universe At War by Petroglyph. Their other title is a Star Wars game and given that Lucas wont give you the time of day unless you have a huge team of people and big bucks, I dont see that working. But UAW may be possible depending on how friendly SEGA (or more specifically their PC publishing arm) are towards efforts like this.
Rollercoaster Tycoon (RCT3 with both expansion packs and supporting the vast range of unofficial user-created content thats out there would be nice). I know Chris Sawyer invented the series and that the third in the series was made by Frontier Developments. No clue who currently owns the rights to the series or the code/assets.
Myst series (Myst/Riven). Published by Red Orb and developed by Cyan. Apparently the first one was the best selling PC game of all time until The Sims came along. May not be possible to port because of the heavy use of QuickTime video clips for most of the game though.
Supreme Commander. Unlike earlier GPG games, this one was published by THQ (so as far as I know, Microsoft has no rights or say on it)
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Does anyone have any info on why Atari/Infogrames is openly hostile (I see a lot of mentions in the thread saying that Atari was not even worth asking whereas others like EA or Sega or UbiSoft would be likely to say yes if enough money was able to be put on the table)
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Originally posted by jonwil View PostDoes anyone have any info on why Atari/Infogrames is openly hostile (I see a lot of mentions in the thread saying that Atari was not even worth asking whereas others like EA or Sega or UbiSoft would be likely to say yes if enough money was able to be put on the table)
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Originally posted by xav1r View PostMaybe its because of their previous track on games published by them, specially NWN 2. Too much sour grapes there.
Couple that with ignoring the fact that they were snubbing a substantive part of the customer base for the game, especially in their discussion threads...
Sadly, it didn't need to be that way, but Atari chose that path all the same.
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And, we won't even get into the rumored axing of The Witcher (CD Projeckt wanted to do one, Atari said "no", supposedly)- which didn't have the same production issues that NWN2 had with it because it could have been handled the same way Bioware did NWN- it was using the same engine code that NWN uses.Last edited by Svartalf; 02 October 2008, 10:20 AM.
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That said, Infogrames appear to be trying to eke some pennies out of old franchises they have the publishing rights to, so...
I'm going to wait until we have something to point to as having been at least semi-successful before trying to approach them though.
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Originally posted by Svartalf View PostThat would be it, yes. NWN2 is a very sore subject. They had metrics indicating that roughly 45% or more of their userbase was Linux users in the case of NWN. Couple that with ignoring the fact that they were snubbing a substantive part of the customer base for the game, especially in their discussion threads...
Bioware also handed the development off to Obsidian IIRC. Just shows that while people may be interested, it takes just one person / link in the production chain to say "no".
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Originally posted by me262 View PostI remember posting my vote for a Linux client in those boards. I couldn't believe how many people posted in that one. A good chunk of them said they owned all the expansions too, and one had bought 6 copies of the game.
Bioware also handed the development off to Obsidian IIRC. Just shows that while people may be interested, it takes just one person / link in the production chain to say "no".
Typically, it's the publisher these days that says "no" to something or ends up producing the "delays" we've seen with UT3. Keep that in mind when you ask for one of these games- they're the ones with final say unless the studio managed to reserve a loophole with online distribution or with non-Windows platforms and holds the rights on the other stuff still.
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