Originally posted by blackout23
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Civilization: Beyond Earth Likely To Drop Intel/AMD Linux Support
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Probably the same situation like with many titles in the past. Devs just use NV cards for development and next they are suprised why this app doesn't work on other cards... OGL on NV cards is really problematic, because these drivers allow to do things which are not available in specification. NvidiaGL != OpenGL, but it looks like many developers don't understand that.
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Have anyone of you people who's accusing Aspyr for being lazy/incompetent actually read any of their blog posts? BE is a DX11 game, and they've had a lot of issues porting it to OpenGL. I would assume they need to target the newer versions of OpenGL to achieve parity with the DX11, and it's a sad fact that the Intel and AMD drivers aren't at parity when it comes to support for the newest OpenGL versions. Yes it sucks, and ideally I'd wish they'd isolate the offending extensions and offer an option to disable the effects that require them. But accusing Aspyr for not even trying is ludicrous.
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Originally posted by pixo View PostSo they coded in NvidiaGL and not in OpenGL.
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Originally posted by huyderman View PostHave anyone of you people who's accusing Aspyr for being lazy/incompetent actually read any of their blog posts? BE is a DX11 game, and they've had a lot of issues porting it to OpenGL. I would assume they need to target the newer versions of OpenGL to achieve parity with the DX11, and it's a sad fact that the Intel and AMD drivers aren't at parity when it comes to support for the newest OpenGL versions. Yes it sucks, and ideally I'd wish they'd isolate the offending extensions and offer an option to disable the effects that require them. But accusing Aspyr for not even trying is ludicrous.
And yes if your code only works with one vendor, the probability is high that your code is the issue and not the drivers (from my experience with OpenGL and especially Nvidias version of OpenGL).
The more interesting question here is, whether this OpenGL experts at Aspyr actually have contacted Intel/AMD driver devs or not?
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Originally posted by log0 View PostLOL, people are not accusing them of not trying, but of giving up.
And yes if your code only works with one vendor, the probability is high that your code is the issue and not the drivers (from my experience with OpenGL and especially Nvidias version of OpenGL).
The more interesting question here is, whether this OpenGL experts at Aspyr actually have contacted Intel/AMD driver devs or not?
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Originally posted by altarius View Postactually, my interpretion would be: they postpone the amd/intel support until the drivers properly support it. apart from that, as one already mentioned, the ironic fact is that civ:be is an amd mantle title and has nothing todo with nvidia
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Originally posted by haplo602 View PostAre they talking AMD OSS or AMD FGLRX ? I can't see why they would have an issue on FGLRX with any modern extension. Sure performance can be glitchy at times but that's just an optimization task.
Anyway after I have seen Witcher 2 run very good with great graphics on OSS AMD drivers and that's a wrapped game, I can't imagine a game developer having problems on Linux/AMD. Either they are lazy or stupipd.
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What I find most suprising is that people didn't expect this. AMD's binaries are crap and Mesa is not OpenGL 4 compliant. Comparing this game to The Witcher 2 doesn't work as that port uses OpenGL 3.3, while this game seems to use newer extensions. The claim that they got Nvidia sponsoring them doesn't work either: AMD is actually sponsoring the game (best played on Radeon, etc.), and why would Nvidia spend so much money on such a small marketshare?
Just gonna leave this here.Last edited by clementl; 04 December 2014, 07:05 AM.
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