Originally posted by Nille
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Civilization: Beyond Earth Likely To Drop Intel/AMD Linux Support
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Originally posted by Temar View PostGo ahead and fix it, the source is at your fingertips.
I'm sure the Blender developers are just incompetent idiots like the Aspyr guys. You will be able to fix this in no time, because obviously it cannot be the fault of the driver.
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Originally posted by entropy View PostWell, they said AMD is not yet officially supported.
However, since they released the port (IIRC beginning of October) there has been no patch, no statement what's wrong
and what AMD users can expect. Mind you: this game is based on UE3, so a bleeding edge Direct3D version shouldn't
be an issue here. Really disappointing...
There's a hidden pref you can flip over to test things yourself. With that flipped, you'll get the same graphics as NVidia, it was just too slow so they decided to default to simpler graphics on AMD and not officially say it was supported.
At least for the Mesa drivers, I think the issue is fixed. They added some fixes for it in the 3.18 kernel, and I think at least 1 more in the 3.19 kernel, and I believe it's now running well on Mesa/radeon. I've got no idea about fglrx, and I think it's expected that Intel hardware just isn't fast enough to give good results no matter what the drivers do.
I agree it'd be good to have Aspry follow up on this stuff. I get the impression that a lot of these ports get done and then are mostly forgotten about as they move on to the next project. This is a big enough issue you'd hope they could come back to it, though.
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The issue here is about standards compliance. A game should work on any hardware with a decent driver. Both AMD and Intel are still struggling with OpenGL support. Intel has decent OpenGL 2 support, but still struggles with GLSL. AMD also is decent for OpenGL 2.x support, but their claims for 4.x support are questionable.
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