Let's face it: It got far too easy to get away for developers blaming AMD's Catalyst.
Simply because every self-proclaimed Linux expert tells you that AMD's proprietary driver is a mere catastrophe.
No matter if the drivers are really that bad: You prove a deep knowledge of Linux telling everyone how bad Catalyst is.
All I want to say is that I'm sure a critical mass has been reached where anecdotal issues of the Catalyst
typically feeds the negative reputation while it's just the other way around for NVidia.
It's a lost battle for AMD on Linux. At least I don't see a chance for AMD to change that in the
foreseeable future, unfortunately.
As for Aspyr:
The Borderlands 2 Linux release runs awfully slow on my AMD system (Phenom II, Radeon HD 7950).
Under Windows, the same systems runs the game PERFECTLY smooth. Well, they said AMD is not yet officially supported.
However, since they released the port (IIRC beginning of October) there has been no patch, no statement what's wrong
and what AMD users can expect. Mind you: this game is based on UE3, so a bleeding edge Direct3D version shouldn't
be an issue here. Really disappointing...
Simply because every self-proclaimed Linux expert tells you that AMD's proprietary driver is a mere catastrophe.
No matter if the drivers are really that bad: You prove a deep knowledge of Linux telling everyone how bad Catalyst is.
All I want to say is that I'm sure a critical mass has been reached where anecdotal issues of the Catalyst
typically feeds the negative reputation while it's just the other way around for NVidia.
It's a lost battle for AMD on Linux. At least I don't see a chance for AMD to change that in the
foreseeable future, unfortunately.
As for Aspyr:
The Borderlands 2 Linux release runs awfully slow on my AMD system (Phenom II, Radeon HD 7950).
Under Windows, the same systems runs the game PERFECTLY smooth. Well, they said AMD is not yet officially supported.
However, since they released the port (IIRC beginning of October) there has been no patch, no statement what's wrong
and what AMD users can expect. Mind you: this game is based on UE3, so a bleeding edge Direct3D version shouldn't
be an issue here. Really disappointing...
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