Are the rendering issues occurring on both Mesa and AMD's binary blob? If so, those lazy porters should wait longer, sort things out so that they get it working PROPERLY, and then release it with support for ALL major graphics chipset vendors, which totals a WHOPPING THREE. Honestly, support for only one chipset vendor? That's embarrassing and the guy who wrote that quoted blurb should have had more of an ashamed tone rather than this cavalier way of dropping support for ATI and Intel. Good luck idiots!
Civilization: Beyond Earth Likely To Drop Intel/AMD Linux Support
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Are they talking AMD OSS or AMD FGLRX ? I can't see why they would have an issue on FGLRX with any modern extension. Sure performance can be glitchy at times but that's just an optimization task.
Anyway after I have seen Witcher 2 run very good with great graphics on OSS AMD drivers and that's a wrapped game, I can't imagine a game developer having problems on Linux/AMD. Either they are lazy or stupipd.
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OMFG. What is this? Ridiculous?
It seems they got some "Nvidia - the way it's meant to be played" thing stuffed down their throats. People are quick to blame AMD when it comes to any rendering issues on Linux, rightfully or rather not, but which driver? Fglrx or the free stack? And why would intel also run into rendering artifacts? Maybe the game coders just wrote ugly and machine specific code? The whole thing smells and I'd recommend those folks to better check their code again. Moreover, if there is actually a problem that affects all three drivers they should file a bug report and work it out with the driver devs.Stop TCPA, stupid software patents and corrupt politicians!
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Originally posted by blackout23 View Post(over 10 years of exp. with OpenGL) off not wanting to support all vendors.
Currently is more like: "Hey its only working on Nvidia so lets blame all the others"
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