Yawn... This garbage again. Remember AMD Mantle? Metal, Vulkan and DX12 are all broadly based on that.
Which is why you can get Vulkan to run on Metal with a small shim library... and you only need to do that if for some reason you aren't using a game engine that supports both (Unity?)
Which is why you can get Vulkan to run on Metal with a small shim library... and you only need to do that if for some reason you aren't using a game engine that supports both (Unity?)
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