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Draw calls in Vulkan are cheaper than in OpenGL, so you don't need to rely on batching as much to reduce CPU overhead. (Batching is still strongly recommended...
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Are there benchmarks comparing WineD3D to crosire's d3d8to9 + D9VK to D8VK somewhere?
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I thought NVK was running on the open kernel driver since day 1, which is how it could achieve pretty good performance already (thanks to reclocking on...
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