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Vulkan Comes To Apple Silicon GPUs / M1 By Means Of MoltenVK 1.1.1

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  • Vulkan Comes To Apple Silicon GPUs / M1 By Means Of MoltenVK 1.1.1

    Phoronix: Vulkan Comes To Apple Silicon GPUs / M1 By Means Of MoltenVK 1.1.1

    While Apple continues to drive their own Metal graphics/compute API, Vulkan support built atop Metal continues to mature thanks to the open-source MoltenVK project. With the MoltenVK's latest update is now support for Apple Silicon with the M1's new GPU...

    http://www.phoronix.com/scan.php?pag...ulkan-MoltenVK

  • #2
    As usual, Apple as lock-in jerks refuse to support Vulkan directly.

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    • #3
      Originally posted by shmerl View Post
      As usual, Apple as lock-in jerks refuse to support Vulkan directly.
      Please What? Supporting the industry standard that is superior to their own API in a large margin? Apple would never do such a thing.

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      • #4
        Originally posted by shmerl View Post
        As usual, Apple as lock-in jerks refuse to support Vulkan directly.
        Apple can easily afford it as long as it continues making shittons of money. Corporations usually open up when things start going really bad for them.

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        • #5
          Originally posted by shmerl View Post
          As usual, Apple as lock-in jerks refuse to support Vulkan directly.
          One possible reason for this is that Metal came out first (in 2014), and they weren't wishing to have a graphics API that only lasts 1 year and a half...

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          • #6
            Apple tries to lock users to their hardware as MS did and still does for his OS. Nothing new.

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            • #7
              Originally posted by tildearrow View Post

              One possible reason for this is that Metal came out first (in 2014), and they weren't wishing to have a graphics API that only lasts 1 year and a half...
              I don't buy this argument, because Apple have pools of cash they have no idea how to use. Supporting Vulkan is peanuts change for them even if it meant discarding their own NIH. It's an appropriate thing to do, which they refuse because they are jerks, not because of any valid reason.

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              • #8
                Originally posted by tildearrow View Post

                One possible reason for this is that Metal came out first (in 2014), and they weren't wishing to have a graphics API that only lasts 1 year and a half...
                Ironically, Vulkan is a spin-off from AMD's short-lived Mantle API, also from around 2014.

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                • #9
                  I don't understand why people want to put so much effort into a project that Apple obviously doesn't want to happen. It's not like Apple doesn't have the manpower or resources to bring forth Vulkan on the mac, they just don't want to.

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                  • #10
                    "One possible reason for this is that Metal came out first (in 2014), and they weren't wishing to have a graphics API that only lasts 1 year and a half..."

                    "I don't buy this argument, because Apple have pools of cash they have no idea how to use. Supporting Vulkan is peanuts change for them even if it meant discarding their own NIH. It's an appropriate thing to do, which they refuse because they are jerks, not because of any valid reason."

                    Also, running dual-stack (supporting Metal and Vulkan side- by side) would would certainly be possible from a technical standpoint. It would be no problem technically or financially to support what is fast becoming an industry standard. Matter of the fact is, they just don't want to. They're even worse than Microsoft in this because at least on Windows you can have native Vulkan drivers, even if Microsoft themselves don't officially support it (in favor of DirectX 12). I feel like they're the petulant rich kid who doesn't want to play nice with others because they don't want to admit they're wrong. And they feel they don't have to because they have money.

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