Originally posted by DoMiNeLa10
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They are using Mesa to create an OpenGL and OpenCL solution on top of this for the GUI apps later. They mention vulkan in the post, but didn't announce plans, only they are looking at it.
This post from the the Kernel mailing list describes some of the current highl evel problems with this driver, if it were to be included in the kernel. Microsoft can choose to just ship it with their Win 10 Kernel, and forgo all these issues, however.
Realistically, how hard will it be to simply tie this driver to the underlying GPUs and copy the DX12 .so files over to be used?
I envision this would actually be good in dev environments porting games over to Linux. It should make figuring out which bugs are because of the backend display issues vs the platform layer much easier. After all, if it is the same DX12 code, but your results are different, it could narrow down the scope you need to look for. This would be doubly useful for Game Engines, and others.
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