Originally posted by oibaf
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Gallium3D VDPAU On Radeon Starts Working
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Originally posted by yotambien View PostWait, what? What does this buy us r300 users? Has somebody tested it?
EDIT: also note that r300 hardware means R300->R500.Last edited by oibaf; 01 June 2011, 04:52 AM.
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Well, here VPDAU does work with my r300, meaning that it displays video. I too would like to know what streams is meant to accelerate. I'm on the move and I only have available a couple of youtube h264 videos. Using VDPAU with mplayer appears just slightly slower than xv. It will be very nice if it improves somehow. One negative thing is that in fullscreen it scales the video without respecting the aspect ratio...
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Originally posted by agd5f View PostIt currently implements iDCT and MC on the shaders.
For r300g I have an old RV350 for testing and got z-scan, quantification, the first idct stage, mc and yuv->rgb/scaling working.
I still have problems with the second idct stage and mismatch control, those shaders uses to many alu/tex instructions.
Also the missing hardware features (instanced drawing, blender clamping control) is giving me quite an headache.
Christian.
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Originally posted by Deathsimple View Postz-scan, quantification and mismatch control is also implemented and working (at least with r600g).
For r300g I have an old RV350 for testing and got z-scan, quantification, the first idct stage, mc and yuv->rgb/scaling working.
I still have problems with the second idct stage and mismatch control, those shaders uses to many alu/tex instructions.
Also the missing hardware features (instanced drawing, blender clamping control) is giving me quite an headache.
Christian.
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Originally posted by Deathsimple View Postz-scan, quantification and mismatch control is also implemented and working (at least with r600g).
For r300g I have an old RV350 for testing and got z-scan, quantification, the first idct stage, mc and yuv->rgb/scaling working.
I still have problems with the second idct stage and mismatch control, those shaders uses to many alu/tex instructions.
Also the missing hardware features (instanced drawing, blender clamping control) is giving me quite an headache.
Christian.
Dunno about its state.
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