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W4 Games Raises $15M To Help Push Open-Source Video Game Development With Godot

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  • W4 Games Raises $15M To Help Push Open-Source Video Game Development With Godot

    Phoronix: W4 Games Raises $15M To Help Push Open-Source Video Game Development With Godot

    Last year W4 Games was formed by Godot game engine developers as part of an effort to strengthen the open-source Godot ecosystem as well as work on commercial products and services, such as integrating with the proprietary game console/cloud platforms. They started out with $8.5 million dollars last year while this week announced a series A funding round of $15M...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Unity shooting themselves in the foot left an unexpected opportunity for Godot, time to seize it.

    Comment


    • #3
      Any comparison between Godot and O3DE ?

      It seems that O3DE is the faster and more professional engine.
      And Godot is the easier one with a lot of greater community.
      Is that right?

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      • #4
        Michael Spelling on hire , not higher.
        Hi

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        • #5
          Congrats.

          This money is literally 1000x better invested than regarding Unity. The team can achieve much much more with much much less obviously.

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          • #6
            Many HEROs at W4 Games

            ‚Äč

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            • #7
              Its pretty interesting seeing godot skyrocket in popularity and investment, but equally sad seeing how much unity declined in recent years

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              • #8
                Can anyone name a single triple A title created using Godot?

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                • #9
                  I'm a former game developer who's used Unity and a few other big ones. Unity's saving grace was its accessibility which came from its wide base of samples and excellent editor, but otherwise it was terrible, awful, and bad. While Godot may not have any AAA titles under its belt, Unity does not really either. You'd be insane to use Unity for anything other than indie projects because it really, really sucks when you start needing to optimize your game for performance and make it look nice.

                  Godot seems more than capable to fill that niche. I was able to throw together a POC in under an hour and it felt 10000x better than Unity ever did. Whoever develops it needs to be strategic in how they commercialize it with regards to making features work or adding features as needed, but as long as this momentum continues there is no reason to use Unity. It is really shit and went under-invested for far too long to have any security now.

                  O3DE is great, but you need some dedicated engineers (plural) to make it work and support it. It is much more AAA-style and neither are particularly competing with each other.
                  Last edited by AlanTuring69; 09 December 2023, 11:56 PM.

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                  • #10
                    Originally posted by AlanTuring69 View Post
                    I'm a former game developer who's used Unity and a few other big ones. Unity's saving grace was its accessibility which came from its wide base of samples and excellent editor, but otherwise it was terrible, awful, and bad. While Godot may not have any AAA titles under its belt, Unity does not really either. You'd be insane to use Unity for anything other than indie projects because it really, really sucks when you start needing to optimize your game for performance and make it look nice.

                    Godot seems more than capable to fill that niche. I was able to throw together a POC in under an hour and it felt 10000x better than Unity ever did. Whoever develops it needs to be strategic in how they commercialize it with regards to making features work or adding features as needed, but as long as this momentum continues there is no reason to use Unity. It is really shit and went under-invested for far too long to have any security now.

                    O3DE is great, but you need some dedicated engineers (plural) to make it work and support it. It is much more AAA-style and neither are particularly competing with each other.
                    unity questions:
                    which gui system?
                    which controller?
                    which renderer?
                    which network code?
                    how to get my puzzle pieces of addons to work
                    what happened to some unity features? ecs dots ?
                    so much for unity

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