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W4 Games Raises $15M To Help Push Open-Source Video Game Development With Godot

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  • stiiixy
    replied
    Originally posted by Mateus Felipe View Post

    Also, I don't see AAA games as a reference for anything. Many AAA game sucks.
    -Three-word Generic Title
    -Picture of something 'cool';usually some white 'ganglike' US wank posing in a way no-one ever would, with a 'significant glance'
    -Guns Sex Guns Sex Guns Sex! Gampl-what?
    -Rip-off of some actual famous game in the hope they're going to con someone stupid to pay full price
    -Bug riddled, poor performance (even from a used and abused engine) and audio, no modding, after being 'greenlit' as the 'next best thing' while the hype of the parent AAA game they're ripping off either continues or fades with development sort of matching that hype.

    I can only hope more people turn to GoDot et al, to get their game genius on. Keep that indie spirit going and and maybe be an actual new AAA. Certainly some inspiring stuff out there that you never hear of.

    Leave a comment:


  • Mateus Felipe
    replied
    Originally posted by AlanTuring69 View Post
    I'm a former game developer who's used Unity and a few other big ones. Unity's saving grace was its accessibility which came from its wide base of samples and excellent editor, but otherwise it was terrible, awful, and bad. While Godot may not have any AAA titles under its belt, Unity does not really either. You'd be insane to use Unity for anything other than indie projects because it really, really sucks when you start needing to optimize your game for performance and make it look nice.
    I agree completely. As a programmer by profession and game developer by hobby, I always thought Unity sucks. Unity 1 to 3 was unbearable, and I don't even know how they survived for so long. I think the fact that it was possible to run your games directly in your browser was what the people liked the most (it didn't use to work properly on Linux, which increased my hate even more).

    Since Unity 4, it became usable, but I still wouldn't choose it for anything. If I would develop any game I would either develop my own engine or use Godot.

    Also, I don't see AAA games as a reference for anything. Many AAA game sucks.

    Leave a comment:


  • onlyLinuxLuvUBack
    replied
    Originally posted by AlanTuring69 View Post
    I'm a former game developer who's used Unity and a few other big ones. Unity's saving grace was its accessibility which came from its wide base of samples and excellent editor, but otherwise it was terrible, awful, and bad. While Godot may not have any AAA titles under its belt, Unity does not really either. You'd be insane to use Unity for anything other than indie projects because it really, really sucks when you start needing to optimize your game for performance and make it look nice.

    Godot seems more than capable to fill that niche. I was able to throw together a POC in under an hour and it felt 10000x better than Unity ever did. Whoever develops it needs to be strategic in how they commercialize it with regards to making features work or adding features as needed, but as long as this momentum continues there is no reason to use Unity. It is really shit and went under-invested for far too long to have any security now.

    O3DE is great, but you need some dedicated engineers (plural) to make it work and support it. It is much more AAA-style and neither are particularly competing with each other.
    unity questions:
    which gui system?
    which controller?
    which renderer?
    which network code?
    how to get my puzzle pieces of addons to work
    what happened to some unity features? ecs dots ?
    so much for unity

    Leave a comment:


  • AlanTuring69
    replied
    I'm a former game developer who's used Unity and a few other big ones. Unity's saving grace was its accessibility which came from its wide base of samples and excellent editor, but otherwise it was terrible, awful, and bad. While Godot may not have any AAA titles under its belt, Unity does not really either. You'd be insane to use Unity for anything other than indie projects because it really, really sucks when you start needing to optimize your game for performance and make it look nice.

    Godot seems more than capable to fill that niche. I was able to throw together a POC in under an hour and it felt 10000x better than Unity ever did. Whoever develops it needs to be strategic in how they commercialize it with regards to making features work or adding features as needed, but as long as this momentum continues there is no reason to use Unity. It is really shit and went under-invested for far too long to have any security now.

    O3DE is great, but you need some dedicated engineers (plural) to make it work and support it. It is much more AAA-style and neither are particularly competing with each other.
    Last edited by AlanTuring69; 09 December 2023, 11:56 PM.

    Leave a comment:


  • sophisticles
    replied
    Can anyone name a single triple A title created using Godot?

    Leave a comment:


  • peq42
    replied
    Its pretty interesting seeing godot skyrocket in popularity and investment, but equally sad seeing how much unity declined in recent years

    Leave a comment:


  • onlyLinuxLuvUBack
    replied
    Many HEROs at W4 Games

    ‚Äč

    Leave a comment:


  • rmfx
    replied
    Congrats.

    This money is literally 1000x better invested than regarding Unity. The team can achieve much much more with much much less obviously.

    Leave a comment:


  • stiiixy
    replied
    Michael Spelling on hire , not higher.

    Leave a comment:


  • theuserbl
    replied
    Any comparison between Godot and O3DE ?

    It seems that O3DE is the faster and more professional engine.
    And Godot is the easier one with a lot of greater community.
    Is that right?

    Leave a comment:

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