Originally posted by Citan
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I am able to communicate on the street as a tourist. At work my level of English is sufficient so it is not my prority.
But satisfying a Linux fan is hard - lol.
Your comment is so low-level on grammar it's hardly understandable.
So could you improve your intelligence?
AAA publishers won't care about native Linux games unless marketshare grows up to 50% which will probably never happen.
But after 10 years and apparent failure, there has been a change in the narrative.
Putting that aside, AAA publishers won't care about native Linux games unless marketshare grows up to 50% which will probably never happen.
However, if getting 2 million potential more sales on a 70$ game only requires 1-2% more effort in design and development by favoring cross-platform libraries and good practices, they will definitely do it.
As for the indie developers, they have never been successful enough to put aside a potential market of several million users especially when those have a fat better chance to look for their game and appreciate the effort poured in.
However, if getting 2 million potential more sales on a 70$ game only requires 1-2% more effort in design and development by favoring cross-platform libraries and good practices, they will definitely do it.
As for the indie developers, they have never been successful enough to put aside a potential market of several million users especially when those have a fat better chance to look for their game and appreciate the effort poured in.
The fact is that only the Windows compatibility layer saves Linux games.
The monthly fluctuation of Widnows popularity on Steam is larger than all Linux users.
Linux with such a low user base is irrelevant. That's why games are not released natively on Linux.
You predicted the rapid defeat of Windows on the desktop, the domination of the PC market. For years I have read predictions of Windows defeat uttered by Linux users, so that now I don't take seriously what you write in the context of Linux vs Windows, because you are fantasizing.
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