Originally posted by xpris
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Portal 2 Sees A Vulkan Renderer Added Via DXVK
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Originally posted by loganj View Postlol. vulkan support. thats a funny way to put it. isn't this the same as forcing the windows version under linux?
is this available under windows also?
At Linux build dxvk is built as a native lib (.so) , on Windows version it is usual .dll
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they seem to have broken mouse aim though. small or slow movements are ignored, overall response is very inconsistent as a result.
it's funny. I thought a linux update broke something since I was playing randomly throughout the two weeks before with consistent mouse response, though the sensitivity ratio makes no sense at all and never has.
edit: looks like the mouse issues are limited to non-native res + fullscreen stretch...
Ryzen 3500X + R9 390, AMDGPU, ArchLast edited by HenryM; 19 February 2021, 07:24 PM.
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Regarding the bugs, I tried the new update and began the story with Courtesy Call. When I walk through the emancipation grill while the announcer finishes talking about cube- and button-based testing, I went into the elevator and the blip sound interrupted at the moment the announcer talks about the emancipation grill. Did anyone playing the main story of Portal 2 run into an issue? I wasn't using Vulkan.
Also, when I enable Vulkan, I get plenty of stutters with settings maxed out except for anti-aliasing.
AMD Ryzen 3 3600 (non-OC)
32GB DDR4 RAM
Radeon RX 5600 XT
120GB for Arch Linux
2TB for data including Steam library
Linux kernel: 5.10.16-zen1-1-zen
Mesa: 20.3.4-2
AMDVLK: 2021.Q1.3-1Last edited by GraysonPeddie; 19 February 2021, 06:07 PM.
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I tried playing it for a little bit today in both OpenGL and Vulkan modes. Screen is 2560x1600 60Hz and I ran it with VSync enabled. On my 5950 and RX 6900 it never drops below 60 FPS, and the GPU does not even leave low power 40W mode. Heh.
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Leopard i know that DXVK use to be able to compile it as linux .so. but wine version is the same version as the one for windows. and since linux version of the game is using opengl then you can't use dxvk. that means that the game use proton for linux and in windows probably they just have to copy dxvk file in game folder
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