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Portal 2 Sees A Vulkan Renderer Added Via DXVK

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  • Portal 2 Sees A Vulkan Renderer Added Via DXVK

    Phoronix: Portal 2 Sees A Vulkan Renderer Added Via DXVK

    Portal 2, Valve's puzzle platform game that has been around for a decade already, is now seeing Vulkan rendering support added by leveraging DXVK...

    http://www.phoronix.com/scan.php?pag...Vulkan-Support

  • #2
    Does CS:GO have Vulkan already? There is a title that would benefit from it more than any other Valve have, and would massively boost the number of people playing a Vulkan game.

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    • #3
      I would love for Valve to create a sequel to Portal 2, it was a great game! ❤️

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      • #4
        Looks like current Vulkan implementation on Portal 2 in Linux works worse than OpenGL. https://www.reddit.com/r/linux_gamin..._linux_vulkan/

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        • #5
          Originally posted by uid313 View Post
          I would love for Valve to create a sequel to Portal 2, it was a great game! ❤️
          Try Portal Stories: Mel if you haven't. It's very good and very challenging!

          I take it this doesn't make Portal 2 look any better? It's not that demanding by today's standards so I can't see performance being the motivation either but nice experiment all the same.

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          • #6
            I wonder if Portal 2 will be dropping for android?

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            • #7
              Originally posted by [email protected] View Post
              Does CS:GO have Vulkan already? There is a title that would benefit from it more than any other Valve have, and would massively boost the number of people playing a Vulkan game.
              No it doesn't, but it runs quite well on OpenGL these days. I remember when I first tried it on Linux years ago and the frame-rate was really unstable, often dipping far below the 144hz that my monitor ran at. That's not a big deal in most games, but in CS:GO it's a deal-breaker. These days it runs a lot smoother though. Not sure exactly what changed but it's probably the result of several incremental game updates as well as driver updates. Mesa glthread probably helped quite a bit.

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              • #8
                Hopefully over time it becomes actually good. There is conceivably some advantage to linking the D3D impl directly into the binary, if they did that.

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                • #9
                  Makes sense... With DXVK you are getting native DX9 performance in some cases even better than native on Portal.

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                  • #10
                    Originally posted by xpris View Post
                    Looks like current Vulkan implementation on Portal 2 in Linux works worse than OpenGL. https://www.reddit.com/r/linux_gamin..._linux_vulkan/
                    I have benchmarks coming out later today or tomorrow... depending upon resolution, seeing Vulkan as a big win.
                    Michael Larabel
                    http://www.michaellarabel.com/

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