Originally posted by eidolon
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Vulkan 1.0 Released: What You Need To Know About This Cross-Platform, High-Performance Graphics API
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Well hopefully AMD get something out in the next couple months or so for at least testing Vulkan benchmarks with. They should feel right at home with this API so if Nvidia outdoes them this time then its going to be a sad day (performance wise). I did recently try the latest test version of Gallium-9 drivers and felt they were quite nice and fast, almost catalyst levels, however I had lots of shader and texture memory overloads so only a couple games worked, I don't think they like the AMD 390X too much...
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Originally posted by boffo View PostSince Vulkan is out, I might well tell you a story.
I don't remember exactly when, but there was an article on Phoronix about Khronos, where Khronos made a form about glnext.
One of the question was about how would you name the new API.
At first I taught F1, like the Rocketdyne F1, the rocket engine of the Saturn V that brought the man on the moon, because it's the most powerful rocket engine ever build. But F1 is like the car racing contest, so it wasn't too appropriate, you know TM staff. Then I taught about the russian rocket engine with the best efficiency, the NK-33 https://en.wikipedia.org/wiki/NK-33
But NK-33 doesn't sound good.
Then I taught about the ESA ariane 5 rocket engine, the Vulcain https://en.wikipedia.org/wiki/Vulcain
At first I didn't like the name, but it has some meanings. Vulcan is the roman god of fire and weapon forging, from the heat of the magma camming from the mantle out of the Etna.
Since Khronos makes standard API, like Vulcan was forging weapons using the mantles heat and Vulcain is inteed also a powerful rocket engine. It made perfect sense to suggest the name Vulkan.
Now I don't remember if I wrote Vulcan or Vulcain or Vulkan, nor does it mean that Khronos has seen my suggestion, but I was very surprised when it was announced that it would be named so.
I guess you meant this article.
Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite
I liked your story.
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So now that that's that, how about we get some "get started" guides for developing with vulkan? I mean to the point code sample ones, not the whirlpool of a mess vulkan talks and presentations have been up to this point.
How about a simple: Make a colorful spinning triangle with Vulkan and C!?
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Originally posted by pal666 View Postwhat are you smoking? nobody is using/needs vulkan for xp and vista
This being said, my previous post wasn't making a case for Vulkan support for XP and Vista (nor am I in earnest making one now, as I don't think there is sufficient reason to support operating systems that have reached their end of life*), but stated that support for them didn't materialize, as I expected.
*Technically, Vista still has a year of extended support leftLast edited by eidolon; 17 February 2016, 02:30 AM.
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Originally posted by eidolon View PostOn the desktop, Vista's market share is not very far behind Linux's, and XP, even now, still has greater market share. Just considering Steam gamers alone, there are currently more gamers on XP than Linux. They have no free upgrade path to DirectX 12 (by way of Windows 10); Vulkan likely would have been welcomed by these gamers if it opened up the possibility for future games on the platform.
Chances are that people who are still running XP and Vista are not in the power user demographic, they are likely people who don't upgrade their software or hardware very often, and this is especially true of Vista since it was hated by almost everyone. There may still be a few stubborn XP luddite fanboys out there with modern-ish hardware that actually upgrade their drivers regularly, but that specific demographic as I described it is probably far smaller than even Linux; perhaps even smaller than a single distribution's marketshare.
Originally posted by roboman2444 View PostI wonder when Serious Sam 3 will also get a vulkan renderer.
They are the same engine if i am not mistaken.
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