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Will the work on compute shaders also help OpenCL in any way?
I don't think so, it's rather the reverse - the compute shader support was easy to add because they already did all the hard work when getting OpenCL running.
I need a laptop for work. If there were only a healthy market for AMD laptops!
Now i need to take an intel based solution and dump around with opengl 3.3 ..
yeah. and what about openglES 3.0? Is that done for all already?
and intel vulkan would be nice to have too if it is merged to mesa. however gl3.txt should be renamed to graphics-api.txt or so...
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yeah. and what about openglES 3.0? Is that done for all already?
and intel vulkan would be nice to have too if it is merged to mesa. however gl3.txt should be renamed to graphics-api.txt or so...
I think Mesa was the first implementation to support GLES 3.0, ie. right after the spec was released.
As far as I can tell that adds 13 extensions, right? What about the Android Extension Pack? Where they in addition to OpenGL ES 3.2 or included in ES 3.2?
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