Originally posted by bug77
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Experimental Zink Patches Get OpenGL 4.6 Running Atop Vulkan
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Originally posted by Jedibeeftrix View Postwonder if this will help The Dark Mod long-term, as they're showing now sign of moving over to the Doom3 engine fork that has vulkan support?
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Originally posted by bug77 View Post
I meant it's not going away from the drivers.
I can see how it could be useful for mobile/ARM gpus. Mostly with the GLES support, but some basic GL support is always nice too.
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Originally posted by Calinou View Post
I don't think Zink makes much of a difference for applications that are moving to Vulkan (at least, I don't see any reasons for that).
so i think Zink may help here.
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Originally posted by smitty3268 View Post
Yeah, NVidia, AMD, and Intel are all going to support GL natively for a long time on the desktop.
I can see how it could be useful for mobile/ARM gpus. Mostly with the GLES support, but some basic GL support is always nice too.
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Originally posted by zoomblab View PostLast time I rad about Zink the performance was really bad. Nice project but unless the overhead goes down to 3-5% it won't be practical. I would be interested to see benchmarks between this and a more direct approach like the Google Angle.
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