Announcement

Collapse
No announcement yet.

Experimental Zink Patches Get OpenGL 4.6 Running Atop Vulkan

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #11
    Originally posted by bug77 View Post

    Ok, it could make sense for mobile. I don't see OpenGL going away from the desktop for at least another decade.
    If they make these wrappers, it's to keep OpenGL and maintain it easy, no to remove it from the system.

    Comment


    • #12
      Originally posted by rmfx View Post

      If they make these wrappers, it's to keep OpenGL and maintain it easy, no to remove it from the system.
      I meant it's not going away from the drivers.

      Comment


      • #13
        Originally posted by Jedibeeftrix View Post
        wonder if this will help The Dark Mod long-term, as they're showing now sign of moving over to the Doom3 engine fork that has vulkan support?
        I don't think Zink makes much of a difference for applications that are moving to Vulkan (at least, I don't see any reasons for that).

        Comment


        • #14
          Originally posted by Calinou View Post

          I don't think Zink makes much of a difference for applications that are moving to Vulkan (at least, I don't see any reasons for that).
          Zink is irrelevant for any app that natively uses Vulkan.

          Comment


          • #15
            Originally posted by bug77 View Post

            I meant it's not going away from the drivers.
            Yeah, NVidia, AMD, and Intel are all going to support GL natively for a long time on the desktop.

            I can see how it could be useful for mobile/ARM gpus. Mostly with the GLES support, but some basic GL support is always nice too.

            Comment


            • #16
              Games with older future level support might benefit if "async present" will be used. CSGO for example.

              Comment


              • #17
                Originally posted by Calinou View Post

                I don't think Zink makes much of a difference for applications that are moving to Vulkan (at least, I don't see any reasons for that).
                my fault for typing replies on a phone with terrible autocorrect - should read "showing [no] sign".

                so i think Zink may help here.

                Comment


                • #18
                  Originally posted by smitty3268 View Post

                  Yeah, NVidia, AMD, and Intel are all going to support GL natively for a long time on the desktop.

                  I can see how it could be useful for mobile/ARM gpus. Mostly with the GLES support, but some basic GL support is always nice too.
                  Even on mobile, what's the use case? Playing really old games that aren't ported to Vulkan?

                  Comment


                  • #19
                    Last time I rad about Zink the performance was really bad. Nice project but unless the overhead goes down to 3-5% it won't be practical. I would be interested to see benchmarks between this and a more direct approach like the Google Angle.

                    Comment


                    • #20
                      Originally posted by zoomblab View Post
                      Last time I rad about Zink the performance was really bad. Nice project but unless the overhead goes down to 3-5% it won't be practical. I would be interested to see benchmarks between this and a more direct approach like the Google Angle.
                      Many old games can still run fine with an overhead of 30-50%, especially if our target is Apple hardware that will be released in 1-3 years from now

                      Comment

                      Working...
                      X