Originally posted by bridgman
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Originally posted by bridgman
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Originally posted by bridgman
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How much opensource are we talking, actually? I don't know what "partially opensource" means.
BTW, if I could somehow trick Blender into using proprietary OpenCL files from Catalyst or AMDGPU-PRO, I would. I've tried that, I extracted the catalyst-opencl package and copied the files to their respective places, and renamed most (if not all) to have the same name as the files provided by mesa-opencl. That didn't work :P I guess the way they're loaded and the way they work is different.
Originally posted by bridgman
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