Originally posted by Kano
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A Word Of Warning When Using AMDGPU-PRO On An Unsupported Kernel
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Originally posted by darkbasic View PostNew driver, old problems. Until PRO will be able to run on a fully open source mainline kernel it will keep being like the old, useless "fglrx". Just let it die and focus on the open driver, we still need decent OpenCL support.
If you follow recommendation, you wouldn't hit the issue Even opensource drivers can have regression once changing kernels so that is about it
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Originally posted by Kano View PostBack to the AMDGPU kernel module via DKMS, what exactly happened as dkms did not fail? Want to see "dkms status". Usually you would see some override of the original module.Last edited by bridgman; 14 November 2016, 08:55 PM.Test signature
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Sounds like the same old issue I was running into way back when I had my 390x, WAY BACK.
Anyway we have seen comparable OGL vs D3D in the past, its just we get bugs and regressions all the time so its hard to get all AIO driver solution atm for Linux. I'm using NVIDIA 375 atm and it works just fine except for problematic SLI functionality... You won't be playing Deus Ex at 4k@60fps anytime soon thats for sure!
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Originally posted by theriddick View PostPS. Yes I know Deus Ex is a BAD port, but it still stresses the system and also runs somewhat bad under windows also. I can't edit my posts because EDIT button is non-existent for me!
There aren't a lot that are doing better than 70%.
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Originally posted by dungeon View PostBut is probably most of the GL slowness came from glx and validation bound, but gallium nine somwhow just avoid hitting these... but that also does not run all games succesfully, and not at all those beyond (and bellow) DX9 level, so there again you are sometimes fast enough and sometimes slow to cry and sometimes it does not even work
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Well amdgpu-pro GL implementation is exactly the same like on Windows, but where it runs and how it runs is different.
And particulary with amdgpu-pro is different, previously flgrx had its own libGL/GLX setup by default, but now use mesa's one (and have perf regression due to that switch )... well it is probably simpliest to say that it now just behave sort of like mesa's DRI blob driver.
Thus i don't think performance is the same anymore like on Windows... even on nVidia it is not the same across Windows/Unix, because of X similarity i would actually guess it behave more similar across unixes than it is similar to Windows
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bridgman, I just wanted to use the newest AMDGPU-PRO (16.40) with my R7 260X on Ubuntu Gnome 16.04 (so kernel 4.4) but once again I have issues with the Vulkan part. The examples from VulkanSDK fails on vkCreateSwapchainKHR but this time turning on validation does not give any explanation. I failes on assert(!err) where err is the return code from above mentioned function. Some time ago (on the previous version - 16.30.3) I've discovered that this function fails with an error like "imagelayers should be at least 1 and no more then 0". But what is more interesting - all was working when I used lightdm (the error message was the same, but applications where running fine) but when using gdm it was crashing. Because of that I am using lightdm with Gnome (not the best but works) but it seems it is not enough for the current 16.40 version. I even checked with Unity instead of Gnome and vkCreateSwapchainKHR was behaving there the same way. I really would like to use AMDGPU-PRO with Gnome (it already requires patching cogl to work) as I need OpenCL and Vulkan but it is really hard to get it working while I guess it sould work out of the box (Ubuntu 16.04, 4.4 kernel the only thing is the Gnome flavour).
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Originally posted by faldzip View PostI even checked with Unity instead of Gnome and vkCreateSwapchainKHR was behaving there the same way.
When you were running Unity instead of Gnome what else would have been different between the system you were running and regular Ubuntu ?Last edited by bridgman; 15 November 2016, 09:06 AM.Test signature
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