I have a question, mostly for the devs.
How much effort is putting into developing and stabilizing new opengl extensions? Well actually I'm satisfied with fglrx, but I have the impression that the more advanced opengl features is in a bad shape.
Right now there isn't any advanced opengl app in linux, besides maybe unigine and wine trying running advanced games. I just tried using fglrx with wine and I got a lot of games up and running. But some games, which should run ok cf. winehq.org, doesn't work / are slow or have graphic artifacts.
Well I went in #winehq asking why fglrx didn't like wine or vice-versa. A wine direct3d developer said, that fglrx still have a lot of bugs in the more advanced opengl areas. But it should actually support wine as good as nvidia, but the support is just buggy. He told me that the more advanced windows apps makes wine trying to call advanced opengl code-paths. Those advance code path is very buggy on fglrx still. Though he noted that the fglrx driver has improved very much lately.
So will there be more in stabilizing and optimizing the opengl stack?
How much effort is putting into developing and stabilizing new opengl extensions? Well actually I'm satisfied with fglrx, but I have the impression that the more advanced opengl features is in a bad shape.
Right now there isn't any advanced opengl app in linux, besides maybe unigine and wine trying running advanced games. I just tried using fglrx with wine and I got a lot of games up and running. But some games, which should run ok cf. winehq.org, doesn't work / are slow or have graphic artifacts.
Well I went in #winehq asking why fglrx didn't like wine or vice-versa. A wine direct3d developer said, that fglrx still have a lot of bugs in the more advanced opengl areas. But it should actually support wine as good as nvidia, but the support is just buggy. He told me that the more advanced windows apps makes wine trying to call advanced opengl code-paths. Those advance code path is very buggy on fglrx still. Though he noted that the fglrx driver has improved very much lately.
So will there be more in stabilizing and optimizing the opengl stack?
Comment