Hey nvidia, how about gsync/freesync on multimonitor on linux? how about wayland? how about HDR? is HDR even working on any setup?
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AMD Introduces FidelityFX Super Resolution, NVIDIA Announces DLSS For Steam Play
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Originally posted by NomadDemon View PostHey nvidia, how about gsync/freesync on multimonitor on linux? how about wayland? how about HDR? is HDR even working on any setup?Last edited by bple2137; 01 June 2021, 09:38 AM.
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Originally posted by M@GOid View Post
Whereas FidelityFX has nothing in common with DLSS (it is painfully obvious in the video). It is just an upscaling without anything smart about it. Honestly, except for marketing and the fact that it will be integrated into games directly instead of through manual config, I don't see the point. It has already been said by at lest Metro Exodus devs that they will not support it either.
DLSS is an actual AI powered implem, which really is an innovation and has a real advantage over good old upscaling.
So yeah, what AMD open sourced is just the same thing everyone has been implementing for decades. Maybe with some clever tricks to make it look a bit better, but from the video, i am not convinced.
Nvidia also seems to globally be coming around with proper Linux support(VFIO support, NVAPI support, direct contrib to dxvk for dlss most notably). I am cautiously optimistic that the rumoured big open source driver might really be them now.
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Originally posted by bple2137 View Post
Any source of those rumors? If so, I don't see why would they choose NVIDIA over AMD and not the other way around. It doesn't make sense at this point from the technical perspective - it could only make sense if they'd came out with some great deal for their console's chips.
It will probably be a device like Aya Neo, GPD Win etc.
AMD is possible candidate imo, a solution that they can have greater control with RADV/ACO/RadeonSI compared to Nvidia stack.
What is Aya Neo and how it runs with Linux and Proton:
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Originally posted by M@GOid View PostLast edited by bple2137; 01 June 2021, 11:13 AM.
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Originally posted by bple2137 View Post
Holy crap! That means I'd be able to use it on my Polaris? D O P E. Is it completely hardware agnostic or what? We'll see about the adoption, but if it will actually give us results similar to DLSS, what's the point of using the proprietary API anymore when game developers can just implement it once for most used hardware.
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Originally posted by M@GOid View PostLooks like it is from Polaris (RX500, maybe 400 on Linux because of the opensource driver?) forward. I wouldn't expect it to appear on Linux in the near future, tough. Also, I doubt it will be better than DLSS but, if it is like the up-scaling they do on consoles, DLSS will take the way of G-Sync, i.e, it will fade in obscurity, because only the most anal about image quality will care, like MP3 vs FLAC.
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Originally posted by Danny3 View PostGood job, AMD !
And thank you !
Glad I'm not an Nvidia user.
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