Intel's GLSL2 Branch Is Merged To Mesa Master

Intel's "GLSL2" compiler is more forward-compatible for extending it to support current and future versions of the GL Shading Language (such as the GLSL for OpenGL 3.x/4.x), can be faster, works with non-Intel drivers, and addresses a ton of Mesa bugs. There still are a few regressions in this open-source compiler, but they should be worked out prior to the Mesa 7.9 release.
Merging the GLSL2 branch (Git commit) added more than 85,000 lines of code to the Mesa code-base.
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