Announcement

Collapse
No announcement yet.

Core i7 / Core i9 / Ryzen 7 / Threadripper OpenGL+Vulkan Linux Gaming Benchmarks

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #51
    Originally posted by AdamOne View Post
    3D app performance is the trend setting use for PC's
    old shitty single-threaded renderers. just forget them
    Originally posted by AdamOne View Post
    And Intel understands that while AMD still refuses to.
    you refuse to understand that amd has no access to intel factories
    Originally posted by AdamOne View Post
    20 years from now 3D apps will be so immersive that you'll be able to full fill major thrills at any time from home.
    surely they will not depend on cpu ipc because cpu ipc will not change in 20 years

    Comment


    • #52
      You have to understand the difference between vulkan support and vulkan optimisation. Vulkan support just mean vulkan is implemented and can work. Nothing to do with optimisation.

      Optimisation is the case of doom for instance. Most games nowadays get optimized for dx12 and sometime get perf increase and some other time, it is a lost in perf. Optimisation is the case where the API can get perf improves, but this depends mainly on devs and engeneer way to figure out how to do it.

      AMD is the one who benefits the most of low level api such as vulkan and dx12. But against nvidia on dx11 it gets destroyed completly in most case.

      Vulkan when well optimized give some perf around the ones of dx11/12. (recent ashes of singularity vulkan implementation for instance)

      But the biggest advantage is compatibility between platforms such as windows 7, 10, 8, and in the future smartphone, consoles and hopefully Linux.
      For the moments the only cases where dx12 bring perf increase over dx11, is mainly for AMD, and in these situation it is some AAA games with very high budget a huge commitment to dx12.

      You have to understand that these new API are not just a one click button and a 150% perf increase. They require very high level of engeneering , and thus generally lot of money. But money itself does not provide you these kind of competence as they are very rare due to the talent required. It will be a long process.

      If devs were honest they would tell you that since the release of dx11, 90% of these games runs on dx10/dx9 and don't even make use of the half of what dx11 can offer.

      So it will take long time for these API (vulkan dx12) to be finalised and fully exploited by devs.

      Comment


      • #53
        Originally posted by bug77 View Post
        Games are not highly threaded applications because there's nothing to multithread in a game engine.
        bullshit
        Originally posted by bug77 View Post
        Rendering can be parallelized, but that's on GPU.
        game engine is rendering
        Originally posted by bug77 View Post
        Games (at least in the form we know them today) simply benefit more from 4-8 cores running at high frequencies.
        because average game is buggy piece of shit written by juniors under time pressure

        Comment


        • #54
          Originally posted by theriddick View Post
          RADV is poorly optimized, eventually it will get faster but for now the AMDGPU-PRO Vulkan drivers are best use case.
          eventually it will be replaced by amd vulkan

          Comment


          • #55
            Originally posted by andyprough View Post
            Looks like i7 is still the biggest value in terms of the way games are currently designed. Kudos to Intel.
            you've got it backwards. since most cpus had low thread count, old games were designed for low thread count. so kudos to intel for gimping games

            Comment


            • #56
              Originally posted by gamerk2 View Post
              majority of the code is sequential logic
              where did you get that from?

              Comment


              • #57
                Originally posted by sireangelus View Post
                were are all of the vulcan promises?
                in amd vulkan driver

                Comment


                • #58
                  so as in windows benchmarks, 1950x is pointless for gaming
                  i'm waiting for 1800x vs 1900x comparison

                  Comment


                  • #59
                    Originally posted by bug77 View Post

                    I'm sorry, you're so far off the base I don't know where to begin.
                    Take a look at your OS's task manager: you're constantly running more threads than your physical CPU cores and you can't really tell.
                    True, you can have millions of threads so long as they aren't running. Once they are running they take time to run, and if all cores are busy then threads have to wait in a scheduler queue to run. That causes latency. If the GPU is waiting for the CPU for directions, that halts the GPU, which impacts FPS.

                    So, how is that "so far off base"?

                    Comment


                    • #60
                      Originally posted by pal666 View Post
                      so as in windows benchmarks, 1950x is pointless for gaming
                      i'm waiting for 1800x vs 1900x comparison
                      1900x will be equally pointless unless you need all the extra connectivity in X399, to be honest for gaming even the R7 1700 is pointless, for gaming if you want AMD just go grab a nice b350 mobo and a R5 1600 OC it to 4 ghz and call it a day, prolly you will have enough CPU power to game until 2020 at minimal.

                      R7 and X399 are for productivity/server task for now since i don't see for a while any game studio take the task of optimize their engine until at least Steam shows 30-50% of the market have at least 8-12 threads CPUs(at the speed game industry moves prolly we will have 256 cores CPU by then and will be having exactly this same conversation) and even further out 12+ threads, even today is rare to see a game scale linearly beyond 4 cores.

                      The only real reason for a gamer to go beyond 7700k/R5 1600 is multi HIGH QUALITY streaming while playing and X399 is only for gamers with multi HIGH QUALITY streaming at 4k+ while playing and to be honest OBS and other capture software stop scaling on a 1920x let alone a 1950x below 4k

                      Comment

                      Working...
                      X