Wife pics were better. Sorry.
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SteamVR On Linux Currently Runs Well On At Least A GeForce GTX 1070/1080
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Originally posted by wagaf View PostIMHE (in my humble experience) VR sickness appears in game where you move in the virtual environment, such as Serious Sam VR or DiRT Rally. I could play for hours to games where you are in a fixed position.
Originally posted by Michael_S View PostI guess I'll just get a GTX 1080 for every PC in the house. No problem.Last edited by schmidtbag; 28 February 2017, 01:16 PM.
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yes, situations like this where both CPU usage and GPU usage are significantly below 100%, yet fps isn't capped at the refresh rate, are difficult to analyze... (unless maybe one single core is always at 100%, 100% / 8 = 12.5%, and another one or two are adding the remaining ~5.5%).
Perhaps there are activities that count as neither CPU nor GPU usage (waiting for v-sync could be one of them, although unlikely when fps is continuously below the refresh rate).
Or, at each single instant at least one core, or the GPU, is at 100%, but not always the same one. In that case, there might be insufficient buffering between the cores, or between CPU and GPU.
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Originally posted by phoronix View Postmy impressions is that for this Linux VR beta at least a GeForce GTX 1070 or GTX 1080 is really needed for good performance.
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