Originally posted by reet
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"MESA_GL_VERSION_OVERRIDE=4.5 MESA_GLSL_VERSION_OVERRIDE=450 %command%"
IIRC there are a couple of bugs in the game (generating invalid shader code) and the workarounds relaxed the rule-checking to allow the invalid code to run on Mesa. You may require an update in .drirc, not sure. It may be that the over-rides above are still required but I didn't think that was the case.
Anyways, give them a try if you have not already done so on 17.2.
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