I think the most pertinent question is WHY these Pixel Games need so much resources. Looking at the Game, it could've easily been designed to run on 1 or 2 GB of Ram -- or less. I think it's imperative that Devs focus of optimizations and Game Engines that adjust to the users hardware. If Super Mario Brothers were developed today, using the same style and art, I bet it would use 2GB of ram minimum. That's just ridiculous, that's just poor coding.
I'm sorry if I hurt somebody's feelings but it is what it is.
I'm sorry if I hurt somebody's feelings but it is what it is.
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