Originally posted by deve
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The New SuperTuxKart Looks Better, But Can Cause GPU/Driver Problems
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Originally posted by brosis View PostCut userbase just because of special effects?!.. People still prefer Jagged Alliance 2 to all newer versions, you know?
Support OpenGL 2.1 would be great. A lot of people which I know still have graphics cards with OpenGL 2.1 only. But after some time this will be deprecated too. If we have limited time for programming, better is to improve GL3 based engine to make it working well instead of trying to support everything (which would mean no progress).
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Originally posted by Serafean View PostAll HD2XXX (r600+) support at least OpenGL 3.3. So it is the minimum requirement. On the nvidia side, 8XXX up is OpenGL 3.3 Granted, 8 years old, not 10.
Serafean.
So 2.1 advertised GL version with npot textures as minimum, well name those cards if you can i can't - some nvidia "2.1" have it and completely missed from r300 ati hardware
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Originally posted by haagch View PostNope, the "advanced pipeline" is completely broken for me. Even these settings like http://i.imgur.com/63eSogP.png make it look like http://i.imgur.com/SThxBqE.png
Applying just this one https://freedesktop.org/patch/38706/ fixed it.
llvm is 3.6-svn224505, floated point textures are enabled...
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Originally posted by dungeon View Post@haagch
And that texture compression do weird things too on radeonsi, basicaly effects on 4 with only disabled texture compression should be max safe settings currently... that works fine here
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Originally posted by dungeon View PostFor settings 4 it works (besides those lines on any), on 5 there are many other problems.
It can also be problem in game (engine) it is so new(ly forked), i found Bloom effect makes GPU faults on Windows and Linux with Catalyst, the same with opensource radeonsi, that should be bug for engine.
See the list of "known driver bugs" for Antartica engine, no vendor excluded
http://supertuxkart.sourceforge.net/...ow_Drivers_Bug
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Originally posted by efikkan View PostI'm glad to see some more improvements to SuperTuxKart. The game itself isn't half bad, but the graphics really needs an upgrade. I've been following the development for a while and I can see there has been some improvements to lighting and shadows. I don't however like the changes to use HDR/Bloom, which most games uses nowadays. Utilizing newer OpenGL is a must, especially when writing efficient shaders. The game still suffers from terrible low polygon count, texture resolution and poor animations.
No, all software should be written against the specification. If the drivers don't behave according to specifications, the drivers themselves needs to be improved.
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Originally posted by bms20 View PostYou must be kidding me. The commercial variant of OpenGL offered by NVidia is hundreds of man years ahead. There is no comparison.
Try going to http://www.shadertoy.com and watch the open source drivers implode....
These should serve as a basis for improving the oss drivers.
I'm not an NVidia fanboy; I'd like Sandy Bridge to work well - its just that it doesn't...
-bms
Debian Testing (current), near none tweaks.
HD5850, Mesa.
Iceweasel 31.3, about:config:
webgl.shader_validator true
webgl.force-enabled true
webgl.prefer-native-gl true
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I'm glad to see some more improvements to SuperTuxKart. The game itself isn't half bad, but the graphics really needs an upgrade. I've been following the development for a while and I can see there has been some improvements to lighting and shadows. I don't however like the changes to use HDR/Bloom, which most games uses nowadays. Utilizing newer OpenGL is a must, especially when writing efficient shaders. The game still suffers from terrible low polygon count, texture resolution and poor animations.
Originally posted by kaprikawn View PostFor a game that's pretty much the poster child for FOSS gaming, that's poor. If anything it should be the other way around, they should be recommending the open source drivers and it should have been developed to work on those first.
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