Originally posted by Xaero_Vincent
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Civilization: Beyond Earth Likely To Drop Intel/AMD Linux Support
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Originally posted by nanonyme View PostFwiw do any history pages for such information exist? In software industry couple of years is a lifetime and no one remembers older things without them being written downTest signature
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Originally posted by nanonyme View PostI don't honestly care what illiterate people will end up doing. Putting that kind of a warning is just *idiotic*. Do you think it'll be removed later when drivers get fixed? Yeah, right, fat chance
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Originally posted by Xaero_Vincent View PostThat's your opinion and it's fine. However, I think we can agree that anything would be better than having Aspyr artificially preventing the game from running, if AMD or Intel GPU hardware is detected to prevent a surge of bug reports and/or angry players. I personally think that is unlikely but who knows.
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Originally posted by Xaero_Vincent View PostHeh... Well that isn't really any different then the devs saying that they'll drop support for AMD on the Linux port but have the logo appear anyway. Suppose they might just remove the "AMD Gaming Evolved" intro video from the Linux port for the time being?
In addition to its use of DirectX 11, Sid Meier's Civilization: Beyond Earth will be among the first wave of products optimized for the latest in AMD graphics technologies, including the new Mantle graphics API, for enhanced graphics performance; AMD CrossFire, for UltraHD resolutions and extreme image quality; and AMD Eyefinity, which allows for a panoramic gameplay experience on up to six different HD displays off a single graphics card.
Sid Meier's Civilization: Beyond Earth is not yet rated by the ESRB, and will be available for Windows PC on October 24th, 2014 for $49.99. Mac and Linux versions are coming soon. For more information on Sid Meier's Civilization: Beyond Earth, please visit www.civilization.com, become a fan on Facebook, follow Civilizations on Twitter and subscribe to Civilization on YouTube.Founded in 1996, Firaxis Games is a world-renowned game development studio with an unwavering mission to “build games that stand the test of time”. The name Firaxis, a fusion of “fiery” and “axis,” communicates the company’s dynamic development process that results in the creation of groundbreaking titles with unparalleled gameplay delivered to gamers around the world. Under the creative direction of industry legend Sid Meier, Firaxis has released dozens of hit games on multiple platforms and is recognized as an industry leader in game development.
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Linux version is optimized for nVidia
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Originally posted by zanny View PostOptimized for used to mean the game works across all GPUs and has custom optimized code paths for the sponsoring vendor. I do get that today games use it as a synonym for "only works right on" but I can be nostalgic for the gold old days that never actually happened.
Here people say 'CivilizationBe_DX11.exe' is generic one and 'CivilizationBe_Mantle.exe' is special one which enable everything... that is how seems to human psychology works
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Originally posted by dungeon View PostWell, Windows users have two binaries 'CivilizationBe_DX11.exe' and 'CivilizationBe_Mantle.exe' . So we can have 'CivilizationBe_Nvidia', 'CivilizationBe_AMD', 'CivilizationBe_Intel', 'CivilizationBe_Nouveau', 'CivilizationBe_Radeon', etc
Here people say 'CivilizationBe_DX11.exe' is generic one and 'CivilizationBe_Mantle.exe' is special one which enable everything... that is how seems to human psychology works
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Originally posted by iv841 View PostWell, if it is actually usable, games might just as well start to take advanatge now ?
As i see 4.4 is fully supported, and half of 4.5 Nearly 300 extensions... oh, what is that GL_AMD_gcn_shader
Originally posted by My8th View PostYou shouldn't forget CivilizationBe_GLES.Last edited by dungeon; 04 December 2014, 05:45 PM.
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