Originally posted by TemplarGR
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Setting Performance Expectations For Wine Direct3D
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Originally posted by Dukenukemx View PostPinguinpc, can DarkSouls work fine in Wine? I can't get the game to even start.
I need nodvd, search on comments for this, inthis topic stay files link:
For anyone struggling to get the crack working...
This is my gameplay video (i dont need dsfix, this its needed if you want but game works without them)
Last edited by pinguinpc; 05 February 2014, 08:28 AM.
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For the most part I have plenty of newer games with a native Linux version. Thanks to Humble Indie Bundle and other sources I end up with more games than I can keep up with. Wine is something I mostly use for old games, for which it often works very well.
Sometimes when my brothers cajole me into playing World of Warcraft with them for a while, I use Wine, but I usually set the game for OpenGL (unless the OpenGL version is really bugged at the time, which happens only occasionally). It's running pretty well on my laptop with Radeon Mobility HD4850 graphics using the open source drivers (I haven't tried it on this machine set to Direct3D). I have a bit older laptop than it with some kind of NVidia Quadro card that works OK with Direct3D or OpenGL using the proprietary NVidia driver (though its significantly lower resolution helps).
I use my desktop for most of my newer Linux native games, though WoW seems to work fine on that through Wine as well at the moment, even though it has the Catalyst drivers on an AMD HD7870 card.
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Originally posted by pinguinpc View PostMPEG video sequences dont have supported, on some titles is needed rename movie folder for prevent game crashes (this include bloodrayne 1-2, resident evil 4 and anothers)
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Originally posted by shmerl View PostWhat's the story with Direct3D 11 support in Wine? For example Witcher 3 will be using DX11 and will be 64 bit. Current Wine has no chances of running that yet.
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Originally posted by AnonymousCoward View PostSome (but not all) games with videos will work if you install ffdshow + native quartz with winetricks. Not an ideal solution but better than nothing as a workaround.
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Originally posted by AnonymousCoward View PostThey are still working on D3D 10 first but from what I understand they share a lot in common so perhaps 11 will start working shortly 10 is working (D3D10 is a long way off as well, though). D3D9 is still needs a bit more work in any case so they are still focusing on that, which is still remains the D3D version used for most games.
-d3d10/tests: Avoid preprocessor check to ensure it compiles.
-d3d10: Add D3D10_DRIVER_TYPE_WARP.
-d3d10core/tests: Use D3D10CreateDevice() to create a device.
-d3d10/tests: Also try a WARP device in create_device().
-d3d10/tests: Don't reuse the device.
-dxgi: Store IWineDXGIAdapter pointers in the factory.
-dxgi: Implement IDXGIAdapter1.
-dxgi: Implement IDXGIFactory1.
-d3d8/tests: Direct3DCreate8() is always available if we have d3d8.
-d3d9/tests: Direct3DCreate9() is always available if we have d3d9.
As you said Direct3D9 show great progress, especially in lastest 5 years (this time have testing wine) if you want know more information you can see this
or on my youtube channel
Direct3D 9 show great progress but more work is needed, for example: shadows (this include filters above on shadows and effects as occlusion), postprocessing lights effects, particle effects give troubles in many games and when you disable this features many games work and other cases is needed use vsync
Direct3D 11 on appears on some time 2 or 3 years, maybe more (and for viewed on fosdem 2014, especially saturday stefan dosinger talk, they dont use D3D9 Gallium3D state tracker)
Last edited by pinguinpc; 06 February 2014, 10:41 AM.
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Originally posted by shmerl View PostWhat's the story with Direct3D 11 support in Wine? For example Witcher 3 will be using DX11 and will be 64 bit. Current Wine has no chances of running that yet.
Last edited by pinguinpc; 06 February 2014, 10:45 AM.
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