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I've posted this in another thread, but if anyone is looking:
In order to get Shadowgrounds working (same tricks also works for Survivor), do the following:
cd /usr/local/games/shadowgrounds/lib32
chmod a-r *
chmod a+r libboost_*
chmod a+r libicu*
chmod a+r libav*
chmod a+r libPhysX*
Some of the provided libraries crash, using system libraries fixes the problems and lets you play. I'm having some problems with the menu in Shadowgrounds, so I can't play, but Survivor works great.
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Originally posted by pingufunkybeat View PostI've posted this in another thread, but if anyone is looking:
In order to get Shadowgrounds working (same tricks also works for Survivor), do the following:
cd /usr/local/games/shadowgrounds/lib32
chmod a-r *
chmod a+r libboost_*
chmod a+r libicu*
chmod a+r libav*
chmod a+r libPhysX*
Some of the provided libraries crash, using system libraries fixes the problems and lets you play. I'm having some problems with the menu in Shadowgrounds, so I can't play, but Survivor works great.
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avcodec is included. But it's impossible to know what everyone has installed. The trick is that some of these libs crash the game, and relying on system libraries solves it.
If shadowgrounds-launcher complains about missing a library after doing what I suggested, you should
1) try to install it using your distro's package manager, and if that doesn't work
2) selectively add (chmod a+r) the libs in lib32 it is asking for.
BTW, the menu problem seems to be related to light sources too. It looks OK until the first light source is activates (a few seconds later).
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Tester required. If you had "`GLIBCXX_3.4.14' not found" problem with the updated Linux package please go here:
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I really dislike the game installers - the old and the new because:
Code:./trineInstaller32: symbol lookup error: ./trineInstaller32: undefined symbol: gdk_pixbuf_new_from_stream
Code:unzip -d ~/trine Trine.32.run cd ~/trine ./createShortcuts.sh desktop menu
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