Originally posted by gongo
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Unfortunately, many Windows games presume they're working out of their own install directory for saves, configuration, etc. You have to extend the file I/O code that is in the game to do as Loki and LGP have done (which is a bit time consuming and potentially error prone) or wire in something like PhysicsFS into the game (which is slightly less time consuming and equally error prone...) to allow someone to install it globally like you want to do. Many of the Linux versions of Windows games (for example, unless you're talking about all the old GPL released iD titles, they don't play well that way, or NWN, or...) I'm trying to encourage the thinking that something like PhysicsFS is a good thing because it'll work right for MacOS, Linux or any other OS with multi-user thinking baked into the OS directly.
Good to know it's not a problem with my machine, I'll hold on for the next build in that case.
Thanks.
Thanks.
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