Originally posted by Macukat
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It's Official: Valve Releasing Steam, Source Engine For Linux!
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Originally posted by Macukat View Post
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Well the exact phrase leaves some room for speculations. Maybe the have just stopped the current development for the time being, or it's not them but a third party working on it... etc.
But to be honest, I don't think we should get our hopes too high.
It's a pity though that the Mac OpenGL renderer isn't available for the windows version, as that would really speed up running source games with WINE
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Originally posted by Julius View Post@Svartalf:
You can see this btw in many remarks about Linux ports, that due to the myriads of different Linux systems official support is too difficult, meaning for the profits that could be made its still too costly (id is a case in point as they don't officially support Linux).
In truth, it's more an excuse that they can't do it or see the profit in doing it. They even have something to point to in the past that we failed ourselves on. Q3:A could've been the start of greater things, but because of a logistics screwup on Loki's part, coupled with pressing entirely too many units and people being absolutely unwilling to wait roughly TWO weeks on the rollout of the game for LINUX, we lost Loki Games, lost the opportunity to have sold enough units to caught the attention of the games industry back then.
It's brought up, much like any of the other excuses, because they don't know the OS, think it's rampant with piracy ("They didn't pay for their OS, so why do we think they'll pay for our game?" Never mind that much of the customer base they're selling to pirated Windows in the first place...), they need to outsource the development and that's expensive, and so on and so forth.
So far, there's several Indies that've seen different stories to the ones we've all seen given out by all the other players- and those aren't flukes. And, more to the point, if you're wanting to target one of the mainline smartphone OSes (and you'd be talking Linux, as MeeGo, WebOS, and Android (yes, even Android...) are intrinsically programming to Linux on ARM) you're going to be giving serious considerations to Linux game development- at least for the main growth areas in the games industry.
As it is, I'm contemplating yet another thing, much like the wishlist threads were done in an attempt to change the nature of the game, that might take many of those excuses away. I'm quite honestly tired of hearing "there's too many distributions" and things like it from producers of software. It's flatly not true.
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Originally posted by Julius View PostWell the exact phrase leaves some room for speculations. Maybe the have just stopped the current development for the time being, or it's not them but a third party working on it... etc.
But to be honest, I don't think we should get our hopes too high.
It's a possibility that it'd be a nice thing if we get things like Steam- but it's not the big thing people are making it to be. There's more important things to get going and I'm just going to adopt a wait-and-see attitude on things here- which is what EVERYONE, hopeful and not, should be doing here.
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Originally posted by Svartalf View Post...It's a possibility that it'd be a nice thing if we get things like Steam- but it's not the big thing people are making it to be. There's more important things to get going and I'm just going to adopt a wait-and-see attitude on things here- which is what EVERYONE, hopeful and not, should be doing here.
Ok, we might get a Linux port of Source Engine with Postal 3 (and maybe it's Running With Scissors that's handling the port?) and I will gladly wait until that is OFFICIAL, but Phoronix ends up being "the boy who cried wolf"...
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