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It's Official: Valve Releasing Steam, Source Engine For Linux!

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  • It's Official: Valve Releasing Steam, Source Engine For Linux!

    Phoronix: It's Official: Valve Releasing Steam, Source Engine For Linux!

    Valve Corporation has today rolled out their Steam Mac OS X client to the general public and confirmed something we have been reporting for two years: the Steam content delivery platform and Source Engine are coming to Linux. This news is coming days after we discovered proof in Steam's Mac OS X Client of Linux support and subsequently found more Linux references and even the unreleased Steam Linux client. The day has finally come and Linux gamers around the world have a reason to rejoice, as this is the biggest news for the Linux gaming community that sees very few tier-one titles.

    http://www.phoronix.com/vr.php?view=14924

  • RussianNeuroMancer
    replied
    Now it's official:
    http://store.steampowered.com/news/9943/
    http://store.steampowered.com/browse/linux/
    http://store.steampowered.com/about/

    Leave a comment:


  • Naib
    replied
    it wasn't about stating it wouldn't come to linux (at least for me, go read all my past posts on this), it was how it was handled by phoronix, really really badly.

    Leave a comment:


  • allquixotic
    replied
    Hi, doubters. How is the doubt now with the Steam Linux client out in open beta?

    Leave a comment:


  • Redi44
    replied
    Originally posted by nukem View Post
    While in class today I asked a number of friends who have Macs if they tried Steam for Mac yet. Everyone of them who said they have Steam said they can't launch Portal(currently the only ported game) due to problems with Steam. My current theory as why Valve has announced or released anything Linux related is because they can't handle the additional Mac users, they need to wait for the server load to die down.
    Strange, Portal on my Mac (well, not mine, but that does not matter ) works well I got it for free, you know, anniversary

    Leave a comment:


  • yogi_berra
    replied
    Originally posted by Svartalf View Post
    Now, if only you could convince them of that. This one has origins from the beginnings of the home computer era.
    Take your micro-payment strategy and blow it out your ass.

    Leave a comment:


  • Svartalf
    replied
    Originally posted by Hirager View Post
    Sad, but true. I think that the very sales model we have today has a flaw which leads to degeneration of games. Pay once for everything upfront. This forces the industry to constantly create new products, which inevitably leads to quality loss. Imagine you pay a small, but regular fee for every update of your favourite game. Imagine your first game you played and loved running with enhanced graphics on modern computer after so many years, with so much added content. It would be possible, if only the other sales model had been established.
    Now, if only you could convince them of that. This one has origins from the beginnings of the home computer era.

    Leave a comment:


  • Svartalf
    replied
    I'd be inclined to gloat, but rather I'll say that this is an AWESOME turn of events. Much like the story with AMD... ;-D

    Leave a comment:


  • RussianNeuroMancer
    replied
    http://blogs.valvesoftware.com/Linux

    Leave a comment:


  • RussianNeuroMancer
    replied
    http://www.phoronix.com/vr.php?view=17290

    Leave a comment:

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