Announcement

Collapse
No announcement yet.

Which is the most advanced GPLd OpenGL FPS?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Which is the most advanced GPLd OpenGL FPS?

    Which is the most advanced GPLd OpenGL FPS 3D engine today, even if in Beta version?

    By "most advanced" I mean support the most and latest and greatest OpenGL graphics features.

    By GPL I mean GNU Public Licence (v2, v3 etc), and not free as in gratis but closed source.

    By FPS I mean First Person Shooter, as in Quake, Quake 2, ioquake, Nexuiz, Sauerbraten, Urban Terror, etc.

    For this particular question I am not interested in physics or AI. Those aspects could have been a separate questions.




    .

  • #2
    i would say check out Xreal source code.

    Comment


    • #3
      Xreal, I'd say.

      edit: Heh ^

      Comment


      • #4
        Either Xreal or Nexuiz I guess...
        Xreal supposedly is more advanced, but from what I've seen Nexuiz right now offers the better visual experience.

        Comment


        • #5
          As far as FPS themselves, a say the current incarnation of Alien Arena is one of the more (if not the most) advanced out there. Nexuiz too.

          Comment


          • #6
            Originally posted by Setlec View Post
            i would say check out Xreal source code.
            Coo, never heard of it before. Stunning!

            Here is what I did to run it.



            # Go to your home directory

            Code:
            cd
            # Get the source for XreaL

            Code:
            svn co https://xreal.svn.sourceforge.net/svnroot/xreal/trunk/xreal XreaL
            # If this doesn't work, make sure you have Subversion installed and try again.

            Code:
            aptitude install subversion
            # Go the XreaL directory
            Code:
            cd XreaL
            # Compile the game for your platform, eg x86_64

            Code:
            scons arch=linux-x86_64
            # If you get compile errors, make sure you have all necessary libraries installed and try again. For example, I had to install quite a few:

            Code:
            aptitude install scons libboost-all-dev libsdl1.2-dev libcurl4-openssl-dev libsndfile1-dev libopenal-dev libxml2-dev
            # Compile the map compiler, using "scons"

            Code:
            scons xmap=1
            # Go the ~/XreaL/base/maps folder.

            Code:
            cd base/maps
            # Compile e.g. the "default" map which has a screenshot

            Code:
            ./xmap2_compile -all test_box.map
            # Compile e.g. the kat_q4dm3 map

            Code:
            ./xmap2_compile -all kat_q4dm3.map
            # Compile e.g. the GWDM2 map.

            Code:
            ./xmap2_compile -all gwdm2.map
            # Run the game

            Code:
            ./xreal.x86_64

            Awesome looks!

            Comment


            • #7
              Warsow, perhaps?

              Set in a futuristic cartoonish world, Warsow is a completely free fast-paced first-person shooter (FPS) for Windows, Linux and macOS.


              Sure, the media's restricted, but all the code is GPL'd. When it comes to software, generally that's what counts. Firefox's media is restricted too, you know - but I doubt anyone here would argue that Firefox isn't OSS.

              Comment


              • #8
                i only use this command
                Code:
                scons jobs=2 build=release

                Comment


                • #9
                  Ogre is quite advanced toom it's a good, modern, C++ gaming engine.

                  Comment


                  • #10
                    Originally posted by Elv13 View Post
                    Ogre is quite advanced toom it's a good, modern, C++ gaming engine.
                    No it's not, it's only a rendering engine.

                    Comment

                    Working...
                    X