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Unigine 2.17 Brings Production-Ready Vulkan & DX12 Support

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  • Unigine 2.17 Brings Production-Ready Vulkan & DX12 Support

    Phoronix: Unigine 2.17 Brings Production-Ready Vulkan & DX12 Support

    The visually-stunning Unigine Engine that these days is most commonly used in commercial simulation applications recently published Unigine 2.17 where they have finally made their Vulkan and Direct3D 12 renderers production-ready...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Does anyone even use Unigine anymore? Seriously, the amount of games is ridiculously small according to wikipedia: https://en.wikipedia.org/wiki/Unigine#Games

    Even for simulators the amount of quite small.

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    • #3
      Congratulations to the Unigine developers, production-ready Vulkan & DX12 support is a big milestone. Finally Unigine is into the modern era of Vulkan and DirectX 12 graphics APIs.
      It would have been better if they decided to keep the OpenGL renderer for a few releases, some overlap would've been nice.

      ​

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      • #4
        Originally posted by Barley9432 View Post
        Does anyone even use Unigine anymore? Seriously, the amount of games is ridiculously small according to wikipedia: https://en.wikipedia.org/wiki/Unigine#Games

        Even for simulators the amount of quite small.
        They have a different clientele. Hint: GIS, oil companies, etc. and they've been doing pretty good actually.

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        • #5
          They are afaik Russians and its used for military simulations.. For Russian military simulations, so blood money.. No thx.

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          • #6
            Originally posted by ruthan View Post
            They are afaik Russians and its used for military simulations.. For Russian military simulations, so blood money.. No thx.
            Cry louder :'(

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            • #7
              Are they going to remove OpenGL? I know we are progressing but if that's mainly for design, OGL is going to remain here quite for while, I never understood also "death technologists" BTW, Vulkan 1.0 is out, "oh, it's end of OGL!", remove OGL everywhere while maybe it's old but one that's still fine and many people would like to depend on not having it disappear in an eye blink, it's just what I and maybe few others believe .

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              • #8
                Very good work!
                This guys really know what they do..
                I would maintain the OpenGL backend..

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                • #9
                  Originally posted by ruthan View Post
                  They are afaik Russians and its used for military simulations.. For Russian military simulations, so blood money.. No thx.
                  Crimea River

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                  • #10
                    Originally posted by RejectModernity View Post

                    Crimea River
                    Crimea river no longer exists, the Russians blew up the dam that fed the canal.

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