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DXVK-NVAPI 0.6 Released With DLSS Fixes, Other NVIDIA Enhancements

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  • DXVK-NVAPI 0.6 Released With DLSS Fixes, Other NVIDIA Enhancements

    Phoronix: DXVK-NVAPI 0.6 Released Wtith DLSS Fixes, Other NVIDIA Enhancements

    DXVK-NVAPI 0.6 is now available as the newest feature release to this open-source project that bridges the DXVK Direct3D-on-Vulkan layer with NVIDIA's proprietary driver NVAPI library for utilizing various NVIDIA-specific features...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Typos:"!:!:!

    Originally posted by phoronix View Post
    exposing additional Drect3D 11 extensions,
    Originally posted by phoronix View Post
    Wth DXVK-NVAPI 0.6 the

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    • #3
      DXVK-NVAPI is such a sick project. A big thanks to the author

      Also feel like attention should be brought to the D8VK project. It's a D3D8 frontend for DXVK. https://github.com/AlpyneDreams/d8vk

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      • #4
        Does DXVK-NVAPI support (or plans to) AMD cards?

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        • #5
          There is no need for AMD support. As its name indicates, it requires NVidia hardware.

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          • #6
            Originally posted by MauganRa View Post
            There is no need for AMD support. As its name indicates, it requires NVidia hardware.
            Thanks, that's what I wanted to know.
            Could've been an abstraction layer to enable NVAPI features on the client (games) but is backend agnostic (so could be used for nvidia, amd and intel).
            It's a pity that it's not.

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            • #7
              Originally posted by baka0815 View Post

              Thanks, that's what I wanted to know.
              Could've been an abstraction layer to enable NVAPI features on the client (games) but is backend agnostic (so could be used for nvidia, amd and intel).
              It's a pity that it's not.
              Actually, I've seen someone attempt it. It is technically feasible, like PhysX not needing NVIDIA hardware.
              Fingers crossed?

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