Where are the updated binaries? The demo link did not change yet.
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Caster has gone Gold!
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Originally posted by Kano View PostWhere are the updated binaries? The demo link did not change yet.
It should be out here shortly- it's showing up decently right at the moment.
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Originally posted by Svartalf View PostWe're making one last verification pass with the beta testers- we'd rather have that one deep sixed with whatever we do as an update so we're not pushing out a constant stream of bugfixes on it.
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Congrats on a completed Linux port!
Here's to many more games being ported to Linux
Even though I am not really a gamer, I'll consider buying a copy when it is ready, to support the cause
Originally posted by Kano View PostJust give em to me, as you can guess i find lots of problemsLast edited by DeepDayze; 03 June 2009, 07:05 PM.
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Originally posted by Kjella View PostGood to hear it's being fixed, was just about to post a WTF comment as the slowdowns were just horrible on hardware that's capable of much, much more. Not really my fav game anyway, what's with all the clipping errors where half the guy disappears into the ground? Oh well.
As for the the clipping errors...it's difficult, actually, to get "clipping" right in many cases.
Most games either resort to linear, largely "flat" surfaces to minimize the risk of a PVS calculation error, or you use fairly high vertex count geometry and things like octrees to offset the damage of having to sift through the morass there. Since neither are in play here, it's possible that a clipping error might occur.
Could you do me the favor of telling me under what conditions that you've found this problem so I can look at it with Mike and fix it- especially since with something like 20-30 people testing this game and they've not reported the problem you describe?
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Originally posted by Svartalf View PostCould you do me the favor of telling me under what conditions that you've found this problem so I can look at it with Mike and fix it- especially since with something like 20-30 people testing this game and they've not reported the problem you describe?
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Originally posted by Kjella View PostI haven't compared to the Windows version so might be as good as it gets, but I found that when jumping towards steep surfaces like e.g. trying to get up the superjump wall in the tutorial, the avatar will end up quite a bit inside the wall and looks very silly. It doesn't affect gameplay so it's not that big a deal but it's definately part of what puts it in the 5$ category IMO.
Thanks for the problem description. Seriously. I want it to be worth a bit more than the $5 category you've placed it in, the truth be known. Having something easily worth $10 or so that's very popular on Linux helps the gaming position immensely.
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