Caster has gone Gold!

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  • Raven3x7
    replied
    Originally posted by Svartalf View Post
    Heh... There's quite few. This is a dump of the libs used by caster.
    Thx. I did already install all the libs 32bit libs in the community repo and the game works fine now

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  • Svartalf
    replied
    Originally posted by Kano View Post
    Any update for the FPS code?
    The only way to currently get at it is through the debug version. You can get a solid FPS count through BuGLe as it works correctly and it's probably a good way to get FPS on just about any game out there. I'll see if there's any impact with adding it in "proper" for the second episode release.

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  • Svartalf
    replied
    Originally posted by Raven3x7 View Post
    Well i bought it on tuesday iirc. It's version 1.1 according to the installer. Anyway i'm trying to install it on the 64bit version of archlinux but i seem to be missing some 32bit library the installer needs. Any idea which one?
    Heh... There's quite few. This is a dump of the libs used by caster.

    Code:
    frank@zaphod:~/caster$ ldd caster.bin 
    	linux-gate.so.1 =>  (0xb80aa000)
    	libSDL-1.2.so.0 => ./libs/libSDL-1.2.so.0 (0xb8014000)
    	libSDL_mixer-1.2.so.0 => ./libs/libSDL_mixer-1.2.so.0 (0xb7f9b000)
    	libSDL_sound-1.0.so.1 => ./libs/libSDL_sound-1.0.so.1 (0xb7f58000)
    	libSDL_image-1.2.so.0 => ./libs/libSDL_image-1.2.so.0 (0xb7f3d000)
    	libpthread.so.0 => /lib/tls/i686/cmov/libpthread.so.0 (0xb7f02000)
    	libX11.so.6 => /usr/lib/libX11.so.6 (0xb7e13000)
    	libGL.so.1 => /usr/lib/libGL.so.1 (0xb7d59000)
    	libGLU.so.1 => /usr/lib/libGLU.so.1 (0xb7ce6000)
    	libGLEW.so.1.5 => ./libs/libGLEW.so.1.5 (0xb7ca5000)
    	libgcc_s.so.1 => /lib/libgcc_s.so.1 (0xb7c96000)
    	libc.so.6 => /lib/tls/i686/cmov/libc.so.6 (0xb7b33000)
    	libm.so.6 => /lib/tls/i686/cmov/libm.so.6 (0xb7b0d000)
    	libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0xb7a1d000)
    	libdl.so.2 => /lib/tls/i686/cmov/libdl.so.2 (0xb7a19000)
    	libvorbisfile.so.3 => ./libs/libvorbisfile.so.3 (0xb7a11000)
    	libpng12.so.0 => /usr/lib/libpng12.so.0 (0xb79eb000)
    	/lib/ld-linux.so.2 (0xb80ab000)
    	libxcb.so.1 => /usr/lib/libxcb.so.1 (0xb79d1000)
    	libGLcore.so.1 => /usr/lib/libGLcore.so.1 (0xb6ab8000)
    	libnvidia-tls.so.1 => /usr/lib/tls/libnvidia-tls.so.1 (0xb6ab6000)
    	libXext.so.6 => /usr/lib/libXext.so.6 (0xb6aa6000)
    	libvorbis.so.0 => ./libs/libvorbis.so.0 (0xb6a7d000)
    	libz.so.1 => /lib/libz.so.1 (0xb6a67000)
    	libXau.so.6 => /usr/lib/libXau.so.6 (0xb6a62000)
    	libXdmcp.so.6 => /usr/lib/libXdmcp.so.6 (0xb6a5d000)
    	libogg.so.0 => ./libs/libogg.so.0 (0xb6a58000)
    It's my suggestion that you follow Arch's faq on 32-bit within 64-bit and install ALL of the compatibility libs. If you're willing to go through the contortions, the above list should be a good guide- but keep in mind, nobody on 64-bits has really had any major issues with the game once they put the whole suite of 32-bit compat support on.

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  • Raven3x7
    replied
    Originally posted by Svartalf View Post
    If you just bought, it should be the version with the performance problem fixes in it. If you encounter slowdowns, you might need to download the update. If so, I can point you in the right direction shortly. Just let me know.
    **Edit
    Well after some tinkering i did get everything to work. Seems to run fine on fglrx.

    Well i bought it on tuesday iirc. It's version 1.1 according to the installer. Anyway i'm trying to install it on the 64bit version of archlinux but i seem to be missing some 32bit library the installer needs. Any idea which one?
    Last edited by Raven3x7; 26 June 2009, 03:13 PM.

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  • Kano
    replied
    Any update for the FPS code?

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  • Svartalf
    replied
    Originally posted by Raven3x7 View Post
    I just picked this up. Do i still need to update the game using the demo, or is the full game binary up to date by now?
    If you just bought, it should be the version with the performance problem fixes in it. If you encounter slowdowns, you might need to download the update. If so, I can point you in the right direction shortly. Just let me know.

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  • Raven3x7
    replied
    I just picked this up. Do i still need to update the game using the demo, or is the full game binary up to date by now?

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  • Svartalf
    replied
    Originally posted by Kano View Post
    >"Caster". FPS: %.2f FPS (perf): %.2f Swap Time: %.2f

    So it is build for debug then? How to enable it there?
    I was referring to the editor. I'm not wholly sure how to turn on perf counting from the Windows or Linux side (Didn't need to- used BuGLe to get framecounts, etc. as I was verifying GL code, etc...); I'll check into it when I get home and get back with you on that one.

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  • Kano
    replied
    From the Win demo:

    strings caster.exe |grep FPS
    >"Caster". FPS: %.2f FPS (perf): %.2f Swap Time: %.2f

    So it is build for debug then? How to enable it there?

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  • Svartalf
    replied
    Originally posted by Kano View Post
    Is the Windows binary the developer version? Would be stupid when somebody already bought the Linux one...
    No... It's one built for debug right at the moment...

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