Oh great, Chinese Tencent spyware now compatible with Linux.
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Epic Games Announces Easy Anti-Cheat For Linux - Including Wine/Proton
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Originally posted by Ironmask View PostThe only anti-cheat is server-side sanity checking, everything else is just a minor annoyance. Client-side anti-cheat is purely just for marketing to make companies feel better.
Or subtle shooting assistance like recoil compensation?
Or revealing the map and removing fog in RTSs?
These complex to address issues don't make ok the use of invasive non-libre software though.
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Originally posted by Awesomeness View PostOh great, Chinese Tencent spyware now compatible with Linux.
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Originally posted by Teggs View PostI thought this would never happen, because it benefits Valve, which competes with Epic, and also because it benefits Linux, which Tim Sweeney seems to despise. Obviously my expectations were wrong.
(...) maybe a domino effect will come.
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Originally posted by tuxayo View Post
How does this address the issue of wallhacks or radars in FPSs?
Or subtle shooting assistance like recoil compensation?
Or revealing the map and removing fog in RTSs?
These complex to address issues don't make ok the use of invasive non-libre software though.
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The goal of anticheat is not to stop cheating, it is to ban the cheaters. there is a fairly significant difference. as a competitive gaming company, stopping cheaters don't make much financial sense when you can sell them the game 10x times and more. to stop cheating, anticheat is nothing but a part of a necessary solution. anticheat software universsally sucks. Client side anticheat is easy enough to bypass. and server side anticheat isn't viable unless you are running a private server.
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I'm not so sure this is Epic really embracing Linux & Steam Deck. I think it's more indicative of their feelings of where Microsoft is going with Windows, and their recent experience with Apple. I think they realized the "closed garden" ecosystem of hardware & software that many are going to is ultimately going to harm their profits.
Ironically the Steam Deck running "SteamOS" and a custom version of "Steam" at the surface level seems no different. But Valve seems pretty committed to "openness", at least for now.
Originally posted by tuxayo View PostHow does this address the issue of wallhacks or radars in FPSs?
Or subtle shooting assistance like recoil compensation?
Or revealing the map and removing fog in RTSs?Last edited by AmericanLocomotive; 23 September 2021, 05:47 PM.
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