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Lutris Updated With D3D12 DLL Provided By VKD3D-Proton

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  • FireBurn
    replied
    Originally posted by Xaero_Vincent View Post
    A lot of exciting stuff happening in Wine-land and VKD3D-Proton is one. Another is Easy Anti-Cheat starting to work in experimental Wine builds. I've gotten Fortnite and other games working.

    Which wine builds got the Anti-Cheat stuff working? I couldn't tell from the pic

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  • Auzy
    replied
    Originally posted by Alexmitter View Post

    What I think has happened to this honored senior experienced C++ developer that, from his own words, clearly has more experience and intelligence then Linus Torvalds himself is that he googled "OSX opengl version" and got this https://imgur.com/a/HaghoOh, he quoted the big number and called it a day instead of reading what was written under it.

    Incompetence but at the same time feeling competent as hell is something amazing, at least amazingly funny.
    Dunning-Kroger effect (someone with a little bit of knowledge overestimates his abilities). He talks like a second year Uni student who learnt to program in high school. Yes, Apple has dropped both OpenGL and OpenCL, and in part, a lot of these moves may have been motivated by their switch to ARM, and their own GPU's. It's also great for marketing because benchmarks can no longer be directly compared..

    I'm really looking forward to him jumping on the next Wayland thread and hearing him tell them to upgrade to C++ (or Rust). I'm sure the Wayland Engineering team don't understand C++ either, which is why they obviously chose C (C++ is SOOOO advanced). I'd genuinely love to see him also love to see him argue Xorg with someone like Keith Packard too.
    Last edited by Auzy; 21 July 2020, 08:05 AM.

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  • Alexmitter
    replied
    Originally posted by Aryma View Post

    makOS support closedGL 4.6 and Vulcan in his wet dream
    What I think has happened to this honored senior experienced C++ developer that, from his own words, clearly has more experience and intelligence then Linus Torvalds himself is that he googled "OSX opengl version" and got this https://imgur.com/a/HaghoOh, he quoted the big number and called it a day instead of reading what was written under it.

    Incompetence but at the same time feeling competent as hell is something amazing, at least amazingly funny.

    Leave a comment:


  • Aryma
    replied
    Originally posted by Alexmitter View Post

    Please, name me the source. I would love to see where you found that 4.6 number. Really, rarely laughed this much about someones pure incompetence.
    makOS support closedGL 4.6 and Vulcan in his wet dream

    Leave a comment:


  • Alexmitter
    replied
    Originally posted by pal666 View Post
    i've got that 4.6 number with two seconds of research, your prediction is wrong
    Please, name me the source. I would love to see where you found that 4.6 number. Really, rarely laughed this much about someones pure incompetence.

    Leave a comment:


  • Aryma
    replied
    i like this toxic part about linux community they defensed software and like they defense they're virginity
    anyway congrats you win i hope they drop vulkan as API and all we move to ARM based system because apple decided that

    Leave a comment:


  • Sethox
    replied
    Originally posted by Auzy View Post
    Your entire argument is centred around a single use case. Who gives a crap if you introduce regressions eh, as long as a few games work faster it's ok..
    Dude, I've been on this forum for quite some time. And I got to tell you pal666 is either a troll or a manchild; either way ignoring the person is best course of action or you end up talking to a wall.

    When AMD went and submit their first code to the kernel it got rejected 3-5 times before it could get the green-light. It was either pal666 or the KDE blind-fanboy that defended the argument of it should be green-lighted regardless. (The irony I am making is that all trolls blurs into a blob so names are hard to remember).

    Leave a comment:


  • Auzy
    replied
    Originally posted by pal666 View Post
    I can't believe I'm literally debating with person who thinks wine managed their directx11 support better than dxvk
    no directx11 support vs dxvk. fact versus appeal to authority. btw, i have more than 27 years of coding(but not in one project). and i already gave you an example of even older and larger gcc project successfully switching to c++
    we know for a fact that dxvk is managed better, because it produced better result
    it's already happened - dxvk is written in c++ and it already overtook wine directx11. were you living under a rock?
    nobody called c an oop language. i said there's plenty of object oriented code written in c, and c++ is not an oop language. and both of those are facts. you can write object oriented code even in assembly(that's what oop code looks like after translation, after all), it just wouldn't be very convenient. and yes, in c++ it would be more convenient than in c, but c++ is just more convenient in general
    why do you try to argue on subjects you are incompetent with?
    Cool story mate. At what point of time do you shut up and realise that wine does a lot more than run games.

    Your entire argument is centred around a single use case. Who gives a crap if you introduce regressions eh, as long as a few games work faster it's ok..

    And your ego has literally grown so big you honestly believe you're better than the person managing the project. Either go fork wine, or shut up. Prove you know what you're talking about.

    Or please tell us at least the projects you've managed. Because frankly, it's getting tiring listening to someone act like they're a celebrity in the development community. Really looking forward to your linuxconf talk too mate about how you plan to fix wine single handedly and how you can fix all their projects too.



    Leave a comment:


  • Ladis
    replied
    Wine already doesn't work on the current macOS, they're are rewriting it to run 32bit software (e.g. games) on 64bit-only macOS Catalina (by transforming pointers and emitting the rest of the code as native 32bit instructions - macOS Catalina has no 32bit libs, but it allows to send 32bit instructions to the CPU).

    OpenGL is one macOS version behind the 32bit support - deprecated in the current macOS version and missing in some next versions (with 32bit it was removed in the next version after the warning, so it can be fast for OpenGL, too). As mentioned above, OpenGL on macOS is really ancient. Fortunatelly there's MoltenGL wrapper OpenGL-->Metal, which implements newer OpenGL and even runs faster than the native. That means commercial apps can simply solve it this way.

    I don't expect Valve will buy it and release as free like they did with MoltenVK. Games use Direct3D, newer OpenGL or Vulkan. Ports to macOS map Direct3D to Metal, not the old OpenGL, e.g. because that old OpenGL doesn't contain compute shaders, which are used in modern games (they would have to manually call OpenCL and complicatelly move data back and forth between OpenGL and OpenCL).

    Leave a comment:


  • pal666
    replied
    Originally posted by Alexmitter View Post
    Again, two seconds of research could have got you the knowledge
    i've got that 4.6 number with two seconds of research, your prediction is wrong
    Originally posted by Alexmitter View Post
    that apple hasn't updated its OpenGL stack since 2010, it is stuck on 3.3.
    i knew that. now you have to show that vulkan is closer to dx11 than opengl 3.3. then repeat this exercise with opengl 4.1, which is supported by apple
    Originally posted by Alexmitter View Post
    And deprecated by the way.
    you mean, wine is pursuing dead end? good to know. please, don't stop
    Last edited by pal666; 20 July 2020, 07:05 AM.

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