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Lutris Updated With D3D12 DLL Provided By VKD3D-Proton

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  • shmerl
    replied
    Originally posted by Auzy View Post
    It's like baking a cake. Codeweavers has cooked a cake with some help, Steam has put some extra icing on. And then you come and eat the cake for free, take a look at the icing and ignore the work that goes into the rest of the cake..
    That doesn't answer the question in any way. I'll repeat it - why is the fork needed? Try answering it, instead of trolling.

    To give you a hint, forks usually happen, if upstream can't accept changes for whatever reason. If you know the reason feel free to explain, instead of coming up with cake analogies.
    Last edited by shmerl; 19 July 2020, 01:44 AM.

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  • Auzy
    replied
    Originally posted by shmerl View Post
    How is that Wine project can't handle the focus on performance and games compatibility, that it requires a fork to do it?
    Made any Wine donations lately? Paid for CX Office? It comes down to money. Crossover is focusing primarily on making App's, installers and Windows API operate.. Transgaming already showed in the past with WineX its not profitable for standalone developers to focus on Wine Gaming. Steam has a monopoly which sells games on all platforms though, so it's profitable for them to develop such a product.. Without Codeweavers efforts though (and even possibly without reactOS, which probably get's merged in a lot), you'd be lucky if steam could even get to this point

    It's like baking a cake. Codeweavers has cooked a cake with some help, Steam has put some extra icing on. And then you come and eat the cake for free, take a look at the icing and ignore the work that goes into the rest of the cake..

    Either shut up and eat, and thank them, pay for the cake, or help in the kitchen baking it.
    Last edited by Auzy; 19 July 2020, 01:30 AM.

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  • Xaero_Vincent
    replied
    A lot of exciting stuff happening in Wine-land and VKD3D-Proton is one. Another is Easy Anti-Cheat starting to work in experimental Wine builds. I've gotten Fortnite and other games working.

    Last edited by Xaero_Vincent; 19 July 2020, 01:10 AM.

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  • freedonuts
    replied
    Originally posted by shmerl View Post
    How is that Wine project can't handle the focus on performance and games compatibility, that it requires a fork to do it?
    I'm not sure why would you blame Wine for someone else's decision to fork it, it's in nature of free software that forks happen and if Wine guys like the changes made by Valve in their fork there no reason for them not to merge it. I actually think having many actively developed forks is good and shows a healthy development of the project.

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  • shmerl
    replied
    How is that Wine project can't handle the focus on performance and games compatibility, that it requires a fork to do it?

    Leave a comment:


  • Lutris Updated With D3D12 DLL Provided By VKD3D-Proton

    Phoronix: Lutris Updated With D3D12 DLL Provided By VKD3D-Proton

    The Lutris open-source gaming platform manager that also makes it easier installing Windows games via Steam is now employing the Valve-backed VKD3D-Proton fork for Direct3D 12 over Vulkan...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite
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