Originally posted by przmk
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Unity 2019.1 Beta Deprecates Linux x86, Offers Up Many Vulkan & Linux Improvements
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Originally posted by SaucyJack View PostUE4 has no Linux support.
Check out this page.
https://docs.unrealengine.com/en-us/...UnrealWorkflow
Why would Epic spend a large amount of money and time writing Linux documentation if it doesn't support Linux?
And where is the similar Linux specific documentation for Unity? It doesn't exist because Unity is a toy and kids playing with toys don't use LinuxLast edited by kpedersen; 31 January 2019, 01:56 PM.
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Originally posted by Babuloseo View Post
I actually think kpedersen made some good points, and isn't really being elitist, maybe a bit snobby but thats really it.
My day to day work sees me having to get a lot of failed projects back on track and I have identitfied Unity (or most likely the inexperienced developers that are attracted to Unity) as the number one cause for a project to fall apart. So yes, I am grumpy and possibly on the brink of burnout XD.
Originally whilst contracting I would see that a project was hanging on Unity and I would just turn it down without a second thought, but I actually started to realise that there was good money coming in as a "damage control" consultant and putting in the same old fixes. It does get painfull having to babysit the original developers though, possibly the most unfulfilling part of the job having to almost teach them the absolute sodding basics and they are so increadibly closed minded and naive; completely unsuitable to be software developers.
And the worst thing is, this all just used to be Adobe Flash, they made the same old stupid choices. Once Unity dies, there will be something else for the pretenders to use. It is just an endless cycle! Game developers are the most retarded breed of software developer these days. Which is sad because they used to be awesome.Last edited by kpedersen; 31 January 2019, 01:52 PM.
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Originally posted by kpedersen View Post
And I do actually apologies for that!
My day to day work sees me having to get a lot of failed projects back on track and I have identitfied Unity (or most likely the inexperienced developers) as a number one cause for a project to fall apart. So yes, I am grumpy and possibly on the brink of burnout XD.
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Originally posted by Babuloseo View PostI strongly resent Canonical for the shit they pulled and held back Linux desktop progression for a while.
Originally posted by Babuloseo View PostI have to compile Unreal, and it takes a while...
Not to mention, Linux doesn't work the same way as Windows, having a single library that is shared between all programs creates complexities that makes it too volatile for a binary to support. glibc versioning differences is the big one but sometimes even things like SDL or libpng being a version out can render a binary useless. By compiling the binary specifically on that deployment ensures that it links against that exact same version. I actually find this more deterministic and stable.
One example is try to download the oldest Unity binary for Linux you can find. Not only is it for an old version of Ubuntu but if you try to run it on Debian 9, it does not work without some non-trivial work. This is pretty crap but in this case not Unity's fault. This one is purely down to the joys of how Linux is designed.
For my own personal use, I actually use the master revision of UE4 straight from git. I like being able to play with the latest stuff that same day it gets committed rather than wait (sometimes up to a month!). This is something you will never get with Unity. They are not community players, they see their users as cattle to be milked. Most of their budget goes on their marketing and is a little sickening.
I even have insight that they do creepy things like employ evangelists to interact with well known game development forums to push their agenda. I suppose this kind of behaviour has been the only way they could compete with the percieved coolness of a "AAA branded" games development studio like Epic. Though I am a little surprised that the kids fell for it.Last edited by kpedersen; 31 January 2019, 02:19 PM.
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Originally posted by shmerl View Post
That's a minus, not a plus.
But I suppose a Unity user will never understand why native languages such as C++ still hold the crown when it comes to game development.
Lets hope he never needs to step outside his scripting sandbox and use (god forbid!) native code as part of a project requirement set by the client. Otherwise I suppose thats another project for me to pick up :/Last edited by kpedersen; 31 January 2019, 02:48 PM.
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